Difference between revisions of "AGIWiki/animate.obj"
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: animate.obj([[AGIWiki/Screen objects|obj]] oA); | : animate.obj([[AGIWiki/Screen objects|obj]] oA); | ||
== Parameters == | |||
* <code>object</code>: an [[AGIWiki/Screen objects|object]], <code>o0 - o255</code>; this object will be activated for use | |||
== Remarks == | == Remarks == | ||
If the object number exceeds the [[AGIWiki/Screen objects#Maximu screen objects|max screen object]] count, AGI will | If the object number exceeds the [[AGIWiki/Screen objects#Maximu screen objects|max screen object]] count, usually 16, AGI will crash with a [[AGIWiki/Bad object number error|bad object number error]]. ( e.g. <code>o17</code> ) | ||
Screen objects must be activated with the '''animate.obj''' command before it can be used in any other commands. Attempting to run commands on an unitialized screen object will generate a runtime error. | Screen objects must be activated with the '''animate.obj''' command before it can be used in any other commands. Attempting to run commands on an unitialized screen object will generate a runtime error. | ||
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| 33 (0x21 hex) | | 33 (0x21 hex) | ||
|} | |} | ||
== Related == | |||
* [[AGIWiki/unanimate.all|unanimate.all]] | |||
== Sources == | |||
Some of the content of this page was taken from the [[AGIWiki/AGI Studio|AGI Studio]] & [[AGIWiki/WinAGI|WinAGI]] help files. | |||
[[Category:AGIWiki/Logic Commands]] | [[Category:AGIWiki/Logic Commands]] | ||
[[Category:AGIWiki/Object and View Commands]] | [[Category:AGIWiki/Object and View Commands]] |
Revision as of 10:53, 21 February 2016
The animate.obj command activates a screen object.
Syntax
- animate.obj(obj oA);
Parameters
object
: an object,o0 - o255
; this object will be activated for use
Remarks
If the object number exceeds the max screen object count, usually 16, AGI will crash with a bad object number error. ( e.g. o17
)
Screen objects must be activated with the animate.obj command before it can be used in any other commands. Attempting to run commands on an unitialized screen object will generate a runtime error.
If you call the animate.obj command on an objedct that is already activated, the command is ignored.
Example
<syntax type = "C++"> //basic steps needed to create //and display a screen object animate.obj(o2); load.view(4); set.view(o2,4); position(o2,80,120); draw(o2); </syntax>
Technical Information
Required interpreter version | Available in all AGI versions |
Bytecode value | 33 (0x21 hex) |
Related
Sources
Some of the content of this page was taken from the AGI Studio & WinAGI help files.