Difference between revisions of "AGS"
Jump to navigation
Jump to search
(merged old commits, most audio code merged) |
Dreammaster (talk | contribs) m (Add link to AdventureGameStudio's WIP AGS engine) |
||
Line 26: | Line 26: | ||
==External Links== | ==External Links== | ||
* [https://github.com/fuzzie/scummvm/tree/ags Current WIP AGS engine in ScummVM git fork] | * [https://github.com/fuzzie/scummvm/tree/ags Current WIP AGS engine in ScummVM git fork] | ||
* [https://github.com/adventuregamestudio/scummvm/tree/ags AdventureGameStudio's own WIP engine in ScummVM git fork] | |||
[[Category:Engines]] | [[Category:Engines]] |
Revision as of 20:33, 27 July 2018
AGS | ||
---|---|---|
Engine developer | fuzzie | |
Companies that used it | Various | |
Games that use it | Too many to list | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | None |
Status
- Experimental work in progress. Various games completeable.
TODO
- Save/load code.
- Implement missing interaction commands.
- Fix dialog/message display (including the overlay code).
- Implement sprite scaling.
- Implement audio volume code.
- Finish GUI code.
- Dirty rectangling (maybe look at somaen's ticket idea?).
- Implement old-style pathfinder.
- Implement all the script functions.
- Deal with the rest of the FIXMEs.