Difference between revisions of "Director"
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=== Executing lingo tests === | === Executing lingo tests === | ||
Point ScummVM to engines/director/lingo/tests, that will create target 'directortest'. Launching it will try to compile and execute all *.lingo files in that directory. | Point ScummVM to engines/director/lingo/tests, that will create target 'directortest'. Launching it will try to compile and execute all *.lingo files in that directory. The tests can also be run from the command line with: | ||
./scummvm -d11 -p engines/director/lingo/tests/ directortest | |||
==External Links== | ==External Links== |
Revision as of 14:13, 24 November 2019
director | ||
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Engine developer | sev, iskrich | |
Companies that used it | Macromedia | |
Games that use it | hundreds of games | |
Date added to ScummVM | 2016-08-04 | |
First release containing it | None |
The Macromedia Director engine was partially implemented by iskrich for the Google Summer of Code in 2016.
Introduction
Director underwent huge number of versions.
Games and software targeted by the engine
This engine potentially targets a very large amount of games:
See Director Games for a list of known games and software, and their current state of support in the engine.
Versions
In Japan at least D4+ was released under title マクロメディア ディレクター
Development and Running
Running any D3 or D4 mac target
Besides adding specific md5s, there is a shortcut for forcing a directory to be detected as a director game.
Create an empty file named "D3-mac" or "D4-mac" in the game directory, and it will be detected as the respective Director version
Starting from an arbitrary movie file
./scummvm --start-movie=HandV workshop
Here HandV is the name of a movie in the directory
Executing lingo tests
Point ScummVM to engines/director/lingo/tests, that will create target 'directortest'. Launching it will try to compile and execute all *.lingo files in that directory. The tests can also be run from the command line with:
./scummvm -d11 -p engines/director/lingo/tests/ directortest