Difference between revisions of "Escape from Monkey Island"
(update for ResidualVM merge) |
(slight change in wording) |
||
Line 18: | Line 18: | ||
The ResidualVM GrimE engine is being merged into ScummVM. | The ResidualVM GrimE engine is being merged into ScummVM. | ||
In the | In the latest daily builds of ResidualVM, Escape from Monkey Island was completable with glitches. | ||
== Current development == | == Current development == |
Revision as of 00:02, 12 October 2020
Escape from Monkey Island | ||
---|---|---|
First release | 2000 | |
Also known as | Monkey Island 4, Monkey4, MI4, EFMI, EMI | |
Developed by | LucasArts | |
Published by | ak tronic, Aspyr Media, Electronic Arts, LucasArts | |
Distributed by | Activision, ak tronic, Aspyr Media, CTO, Electronic Arts, LucasArts | |
Platforms | Mac OS, PlayStation 2, Windows | |
Resolution | 640x480 | |
Engine | GrimE | |
Support | Will never be supported. Use ResidualVM | |
Available for Purchase |
No |
Escape from Monkey Island was the fourth game in the Monkey Island series, and the second game to use the Lua-based Grim Engine. The game follows Guybrush Threepwood and Elaine Marley as they return to Mêlée Island from their honeymoon. There they discover that Elaine Marley's position of governor has been revoked, her mansion is scheduled to be demolished, and a politician named Charles L. Charles is running for the governorship. Guybrush learns that the islands are being purchased one by one, and pirates are being forced out in favor of tacky Caribbean-themed tourism. Guybrush must find out who is threatening his way of life, piracy, and also find a way to save Elaine's mansion.
Current status in ScummVM
The ResidualVM GrimE engine is being merged into ScummVM.
In the latest daily builds of ResidualVM, Escape from Monkey Island was completable with glitches.
Current development
For a list of what is known, and what needs to be done for EMI to be supported see GrimE/Research on EFMI
Debug Information
Although the debug system from Grim Fandango was removed, ResidualVM provides some debugging support. Information on the sets and jump points is collected at GrimE/Escape From Monkey Island Debug Mode.