Difference between revisions of "Voyeur"
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In the game, you play a private investigator hired by a wealthy family. You mainly interact with them via a simulated CCTV video camera system, spying on various family members and trying to accumulate the required evidence. | In the game, you play a private investigator hired by a wealthy family. You mainly interact with them via a simulated CCTV video camera system, spying on various family members and trying to accumulate the required evidence. | ||
==Installation== | |||
===Required data files === | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
* *.voc | |||
* *.rl2 | |||
* *.blt | |||
==TODO== | ==TODO== |
Revision as of 23:55, 15 February 2021
Voyeur | ||
---|---|---|
First release | 1993 | |
Also known as | ||
Developed by | Entertainment Software Partners, Philips P.O.V. Entertainment Group | |
Published by | Interplay, Philips Interactive Media | |
Distributed by | ||
Platforms | DOS | |
Resolution | 320x200, 256 colors | |
Engine developer | dreammaster, strangerke | |
Date added to ScummVM | February 17, 2014 | |
Support | Since ScummVM 1.7.0 | |
Available for Purchase |
No |
Voyeur was one of the main flagship game for the Philips CD-i console on release in 1993. It was also released for DOS. It should be noted that:
- This game features nudity and adult themes, giving it a 18+ classification on release. It is thus unsuitable for children.
- Only the DOS version is currently playable. CD-i and Mac versions _may_ be supported in the future.
In the game, you play a private investigator hired by a wealthy family. You mainly interact with them via a simulated CCTV video camera system, spying on various family members and trying to accumulate the required evidence.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
- *.voc
- *.rl2
- *.blt
TODO
- The very first logo animation is handled by a completely separate dedicated executable, logo8.exe. At the moment we haven't gotten around to disassembling it, particularly since it doesn't have debug information like the main game executable did.
- The audio tends to get out of sync with the video on longer videos. This may be fixed since I changed the getFrameRate() method in the RL2FileHeader class to return a Common::Rational. Needs to be checked.
- The doGossip routine currently uses two separate decoders but trying to use the first decoder again for a second video results in corrupted audio. Ideally, the reason for this should be figured out so the method only needs the single decoder.