Difference between revisions of "Gob/TODO"
< Gob
Jump to navigation
Jump to search
(Update) |
|||
Line 9: | Line 9: | ||
=== General === | === General === | ||
* Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up (script bug, happens in the original as well) | * Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up (script bug, happens in the original as well) | ||
* Graphical glitches in Bargon (incorrect drawing of partly-covered objects and wrong drawing positions) | * Graphical glitches in Bargon (incorrect drawing of partly-covered objects and wrong drawing positions) | ||
* Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently) | * Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently) | ||
=== Missing stuff === | === Missing stuff === | ||
* Missing opcodes (0x21, 0x84, 0x86, 0x87, 0x88) | * Missing opcodes (0x21, 0x84, 0x86, 0x87, 0x88) | ||
* IMD-stubs (sound?) | * IMD-stubs (sound?) | ||
=== Sound === | === Sound === | ||
* | * Wrong walking sound in Gobliins 2 (speaker) [http://sourceforge.net/tracker/?func=detail&aid=1621086&group_id=37116&atid=418820 (#1621086)] | ||
=== Code/Style === | === Code/Style === | ||
Line 29: | Line 26: | ||
* Leaks (lots) | * Leaks (lots) | ||
* My glibc sometimes detects corrupted double-linked list and double frees; not good | * My glibc sometimes detects corrupted double-linked list and double frees; not good | ||
== System-specific bugs == | |||
=== AmigaOS 4 === | |||
* Graphical glitches in Gobliiins [http://sourceforge.net/tracker/?func=detail&aid=1625935&group_id=37116&atid=418820 (#1625292)] | |||
* Gobliins 2 is unplayable [http://sourceforge.net/tracker/?func=detail&aid=1619319&group_id=37116&atid=418820 (#1619319)] | |||
== File-specific tasks == | == File-specific tasks == | ||
Line 34: | Line 39: | ||
=== video.cpp === | === video.cpp === | ||
* Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr | * Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr | ||
=== music.cpp === | === music.cpp === | ||
* The Gobliins 2 intro music has broken percussions. The stand-alone player plays it correctly, so that bug was most likely produced by me while cramming the player's source into ScummVM. | * The Gobliins 2 intro music has broken percussions. The stand-alone player plays it correctly, so that bug was most likely produced by me while cramming the player's source into ScummVM. | ||
* musmac1.adl from Gobliiins Mac version isn't played correctly at all | * musmac1.adl from Gobliiins Mac version isn't played correctly at all |
Revision as of 14:43, 5 February 2007
Status
Gobliiins 1 is completable. Gobliins 2 is completable with rare bugs.
Show stoppers
- Alignment fixes (done?)
Bugs, glitches and todos
General
- Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up (script bug, happens in the original as well)
- Graphical glitches in Bargon (incorrect drawing of partly-covered objects and wrong drawing positions)
- Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently)
Missing stuff
- Missing opcodes (0x21, 0x84, 0x86, 0x87, 0x88)
- IMD-stubs (sound?)
Sound
- Wrong walking sound in Gobliins 2 (speaker) (#1621086)
Code/Style
- "Unnamed" functions & vars
- Code dup (quite a lot actually)
Memory
- Leaks (lots)
- My glibc sometimes detects corrupted double-linked list and double frees; not good
System-specific bugs
AmigaOS 4
- Graphical glitches in Gobliiins (#1625292)
- Gobliins 2 is unplayable (#1619319)
File-specific tasks
video.cpp
- Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr
music.cpp
- The Gobliins 2 intro music has broken percussions. The stand-alone player plays it correctly, so that bug was most likely produced by me while cramming the player's source into ScummVM.
- musmac1.adl from Gobliiins Mac version isn't played correctly at all