Difference between revisions of "Kyra/Opcodes"

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m (Kyra opcodes moved to Kyra/Opcodes: subpage)
(reformatting list of unimplemented opcodes)
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==Unimplemented functions==
==Unimplemented opcode==
  cmd_runNPCScript              stub 07 - not used
{| border="1" width="100%"
  cmd_loadSoundFile            stub 3E - not used
|-
  cmd_specificItemInInventory  stub 4B - not used
!|Opcode #
  cmd_specificItemInInventory  stub 4B - not used
!|Name
  cmd_mobileCharacterInScene    stub 4D - not used
!|Place of use
  cmd_hideMobileCharacter      stub 4E - not used? (many false positives, but since  
|-
                                            unhide isn't implemented I don't think that exists)
|07
  cmd_unhideMobileCharacter    stub 4F - not used
|o1_runNPCScript
  cmd_pageFlip                  stub 65 - not used
|not used
  cmd_addItemToInventory        stub 69 - not used
|-
  cmd_intPrint                  stub 6A - not used
|3E
  cmd_setPaletteRange          stub 84 - not used
|o1_loadSoundFile
  cmd_setPlayingLoop            stub 92 - 2 times used (GRAVE.EMC, CAVEB.EMC - only used on failing copy
|not used
                                            protection, exit do DOS )
|-
  cmd_resetMaskRegion          stub 97 - not used
|4B
|o1_specificItemInInventory
|not used
|-
|4D
|o1_mobileCharacterInScene
|not used
|-
|4E
|o1_hideMobileCharacter
|not used? (many false positives, but since unhide isn't implemented I don't think that exists)
|-
|4F
|o1_unhideMobileCharacter
|not used
|-
|65
|o1_pageFlip
|not used
|-
|69
|o1_addItemToInventory
|not used
|-
|6A
|o1_intPrint
|not used
|-
|84
|o1_setPaletteRange
|not used
|-
|92
|o1_setPlayingLoop
|2 times used (GRAVE.EMC, CAVEB.EMC - only used on failing copy protection, exit to DOS)
|-
|97
|o1_resetMaskRegion
|not used
|}

Revision as of 15:29, 16 September 2007

This page is a work-in-progress document listing VM opcodes of the Kyrandia games. Unless otherwise noted, these opcodes are based on Kyrandia 1. Cyx created the list of Cmd functions, clem and Lordhoto will try to fill in parameters and usage notes. If you have any additions, contact the ScummVM team on IRC.

It is assumed that the opcodes stay the same during all revisions of Kyrandia. A quick comparison between English 1.0 and English 1.3 seems to support this. Generally the list is created by analysis of 1.0 script.

Hint: To disable an opcode/command pair in the compiled scripts, overwrite it with 4C 00 (add sp,00).


Unimplemented opcode

Opcode # Name Place of use
07 o1_runNPCScript not used
3E o1_loadSoundFile not used
4B o1_specificItemInInventory not used
4D o1_mobileCharacterInScene not used
4E o1_hideMobileCharacter not used? (many false positives, but since unhide isn't implemented I don't think that exists)
4F o1_unhideMobileCharacter not used
65 o1_pageFlip not used
69 o1_addItemToInventory not used
6A o1_intPrint not used
84 o1_setPaletteRange not used
92 o1_setPlayingLoop 2 times used (GRAVE.EMC, CAVEB.EMC - only used on failing copy protection, exit to DOS)
97 o1_resetMaskRegion not used