Difference between revisions of "Gob/TODO"

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(Adding info about the music land bug)
(Update)
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== Status ==
== Status ==
* Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy and Bargon Attack are completable.
* Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack and Lost in Time are completable.
* Woodruff starts, the intro plays and the scripts enter the main loops. Woodruff himself isn't handled correctly.
* Woodruff starts and is partly playable.
* Lost in Time is playable, perhaps even completable. Title doesn't show.
* A.J's World is playable. No saving + minor glitches.
* A.J's World is playable. Saving anything doesn't work, plus minor glitches.
* Inca II starts and is playable. No space shooter.
* Inca II starts and is playable, but hangs when a space shooter sequence should start.
* The Last Dynasty's videos play but exits after the intro.
* Urban Runner crashes/locks immediately.


== Port-specific problems ==
== Port-specific problems ==
* Goblins 3: Broken scrolling on SymbianOS. Game is '''not completable'''. [http://forums.scummvm.org/viewtopic.php?t=4064 (Forum Post)]
* Goblins 3: Broken scrolling on SymbianOS. Game is '''not completable'''. [http://forums.scummvm.org/viewtopic.php?t=4064 (Forum Post)]. Fixed in the SVN repository.
* Goblins 3 CD: Crash on each character close-up on the PSP and Dreamcast. Game is '''not completable'''. [http://sourceforge.net/tracker/?func=detail&aid=1742029&group_id=37116&atid=418820 (#1742029)]


== Bugs, glitches and ToDos ==
== Bugs, glitches and ToDos ==
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* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [http://sourceforge.net/tracker/?func=detail&aid=1705338&group_id=37116&atid=418820 (#1705338)]
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [http://sourceforge.net/tracker/?func=detail&aid=1705338&group_id=37116&atid=418820 (#1705338)]
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. [http://sourceforge.net/tracker/?func=detail&aid=1786556&group_id=37116&atid=418820 (#1786556)]
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).


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* The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).
* The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).


=== Graphics ===
* A few graphical glitches remain: [http://sourceforge.net/tracker/?func=detail&aid=1793356&group_id=37116&atid=418820 #1793356] and  [http://sourceforge.net/tracker/?func=detail&aid=1787354&group_id=37116&atid=418820 #1787354]
=== Sound ===
=== Sound ===
* Ween: Wrong speaker sound when putting away items on some machines.
* Ween: Wrong speaker sound when putting away items on some machines.


=== Video ===
=== Video ===
* VMD: Videos with 16bit sound have occasional broken sound frames, especially in the initial buffers fill. I seem to use the wrong initial samples for the DPCM-decoding.
* VMD: No stereo sound.
* VMD: No stereo sound.
* VMD: Some glitches / broken frames in The Last Dynasty's videos.
* VMD: Urban Runner's videos completely broken.


== File-specific tasks ==
== File-specific tasks ==
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=== music.cpp ===
=== music.cpp ===
* Gobliins 2: The intro music has broken percussions. The stand-alone player plays it correctly, so it's either a bug I introduced or a bug in the AdLib emulator.
* Gobliins 2: The intro music has broken percussions. A bug in the AdLib emulator.
* Gobliiins Mac: musmac1.adl isn't played correctly at all.
* Gobliiins Mac: musmac1.adl isn't played correctly at all.
== Game-specific tasks ==
=== Woodruff ===
* Object animations aren't handled correctly.
* Still some bugs in the walk code.
* Background part drawing slightly buggy.
* Crashes sometimes.
* No background music/sounds yet.
* Saving need to be implemented.
=== Inca 2 ===
* The (hard-coded) space shooter isn't yet implemented.
* No saving yet.
* A few graphic glitches remain.
=== The Last Dynasty ===
* Half-res videos should be scaled.
* Intro video still buggy.
* The game exits "normally" after playing the intro.
=== Urban Runner ===
* The videos are doing "funky" stuff.
* Crashes after the (broken) intro.

Revision as of 18:41, 25 March 2008

Status

  • Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack and Lost in Time are completable.
  • Woodruff starts and is partly playable.
  • A.J's World is playable. No saving + minor glitches.
  • Inca II starts and is playable. No space shooter.
  • The Last Dynasty's videos play but exits after the intro.
  • Urban Runner crashes/locks immediately.

Port-specific problems

  • Goblins 3: Broken scrolling on SymbianOS. Game is not completable. (Forum Post). Fixed in the SVN repository.

Bugs, glitches and ToDos

Script bugs

  • Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
  • Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. (#1705338)
  • Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. (#1786556)
  • Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).

General

  • Mouse cursor sometimes shown when it shouldn't and vice versa. (Introduced when I changed cursor handling to the CursorManager; my solution isn't all that great, apparently.)
  • The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).

Graphics

Sound

  • Ween: Wrong speaker sound when putting away items on some machines.

Video

  • VMD: No stereo sound.
  • VMD: Some glitches / broken frames in The Last Dynasty's videos.
  • VMD: Urban Runner's videos completely broken.

File-specific tasks

video.cpp

  • Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr.

music.cpp

  • Gobliins 2: The intro music has broken percussions. A bug in the AdLib emulator.
  • Gobliiins Mac: musmac1.adl isn't played correctly at all.

Game-specific tasks

Woodruff

  • Object animations aren't handled correctly.
  • Still some bugs in the walk code.
  • Background part drawing slightly buggy.
  • Crashes sometimes.
  • No background music/sounds yet.
  • Saving need to be implemented.

Inca 2

  • The (hard-coded) space shooter isn't yet implemented.
  • No saving yet.
  • A few graphic glitches remain.

The Last Dynasty

  • Half-res videos should be scaled.
  • Intro video still buggy.
  • The game exits "normally" after playing the intro.

Urban Runner

  • The videos are doing "funky" stuff.
  • Crashes after the (broken) intro.