Difference between revisions of "Gob/TODO"
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(Update) |
(→Woodruff: Update) |
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=== Woodruff === | === Woodruff === | ||
* | * Meteor fragment and bluxtre pulp not drawn after meteor animation. | ||
* Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn). | * Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn). | ||
* Hotspot texts not always cleared (The upward shift of "Use FOO on BAR" is correct, though). | * Hotspot texts not always cleared (The upward shift of "Use FOO on BAR" is correct, though). | ||
* Palette messed up after levitation video in Bigwig's place. | * Palette messed up after levitation video in Bigwig's place. | ||
=== Inca 2 === | === Inca 2 === |
Revision as of 04:10, 17 May 2008
Status
- Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time and Woodruff are completable.
- A.J's World is playable. No saving + minor glitches.
- Inca II starts and is playable. No space shooter.
- The Last Dynasty's videos play but exits after the intro.
- Urban Runner crashes/locks immediately.
Port-specific problems
- Goblins 3: Broken scrolling on SymbianOS. Game is not completable. (Forum Post). Fixed in the SVN repository.
Bugs, glitches and ToDos
Script bugs
- Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
- Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. (#1705338)
- Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. (#1786556)
- Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
General
- Mouse cursor sometimes shown when it shouldn't and vice versa. (Introduced when I changed cursor handling to the CursorManager; my solution isn't all that great, apparently.)
- The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).
Graphics
- A few graphical glitches remain: #1793356.
Sound
- Ween: Wrong speaker sound when putting away items on some machines.
Video
- VMD: No stereo sound.
- VMD: Some glitches / broken frames in The Last Dynasty's videos.
- VMD: Urban Runner's videos completely broken.
File-specific tasks
video.cpp
- Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr.
music.cpp
- Gobliins 2: The intro music has broken percussions. A bug in the AdLib emulator.
- Gobliiins Mac: musmac1.adl isn't played correctly at all.
Game-specific tasks
Woodruff
- Meteor fragment and bluxtre pulp not drawn after meteor animation.
- Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn).
- Hotspot texts not always cleared (The upward shift of "Use FOO on BAR" is correct, though).
- Palette messed up after levitation video in Bigwig's place.
Inca 2
- The (hard-coded) space shooter isn't yet implemented.
- No saving yet.
- A few graphic glitches remain.
The Last Dynasty
- Half-res videos should be scaled.
- Intro video still buggy.
- The game exits "normally" after playing the intro.
Urban Runner
- The videos are doing "funky" stuff.
- Crashes after the (broken) intro.