Difference between revisions of "Gob/TODO"
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m (use the BugTrack template, fix a link to a bug, and some minor cleanup) |
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=== Script bugs === | === Script bugs === | ||
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | * Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | ||
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. | * Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{BugTrack|num=1705338}} | ||
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. | * Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{BugTrack|num=1786556}} | ||
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well). | * Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well). | ||
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=== Graphics === | === Graphics === | ||
* A few graphical glitches remain: | * A few graphical glitches remain: | ||
**{{BugTrack|num=1793356}} | |||
**{{BugTrack|num=1994368}} | |||
**{{BugTrack|num=1972466}} | |||
**{{BugTrack|num=2033907}} | |||
**{{BugTrack|num=2033882}} | |||
=== Sound === | === Sound === | ||
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* Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn). | * Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn). | ||
* Problems with the Italian version: | * Problems with the Italian version: {{BugTrack|num=1981031}} | ||
* Crash while loading the "Game over" screen for the Rummy game: | * Crash while loading the "Game over" screen for the Rummy game: {{BugTrack|num=1974745}} | ||
=== Inca 2 === | === Inca 2 === |
Revision as of 12:31, 2 August 2008
Status
- Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time and Woodruff are completable.
- A.J's World is playable. No saving + minor glitches.
- Inca II starts and is playable. No space shooter.
- The Last Dynasty's videos play but exits after the intro.
- Urban Runner crashes/locks immediately.
Port-specific problems
- Goblins 3: Broken scrolling on SymbianOS. Game is not completable. (Forum Post). Fixed in the SVN repository.
Bugs, glitches and ToDos
Script bugs
- Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
- Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [Bug #1705338]
- Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. [Bug #1786556]
- Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
General
- Mouse cursor sometimes shown when it shouldn't and vice versa. (Introduced when I changed cursor handling to the CursorManager; my solution isn't all that great, apparently.)
- The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).
Graphics
- A few graphical glitches remain:
Sound
- Ween: Wrong speaker sound when putting away items on some machines.
Video
- VMD: No stereo sound.
- VMD: Urban Runner's videos completely broken.
File-specific tasks
video.cpp
- Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr.
music.cpp
- Gobliins 2: The intro music has broken percussions. A bug in the AdLib emulator.
- Gobliiins Mac: musmac1.adl isn't played correctly at all.
Game-specific tasks
Woodruff
- Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn).
- Problems with the Italian version: [Bug #1981031]
- Crash while loading the "Game over" screen for the Rummy game: [Bug #1974745]
Inca 2
- The (hard-coded) space shooter isn't yet implemented.
- No saving yet.
- A few graphic glitches remain.
The Last Dynasty
- Half-res videos should be scaled.
- Intro video still buggy.
- Space shooter is hard-coded there, too.
- The game exits "normally" after playing the intro (unimplemented GoblinOpcodes).
Urban Runner
- The videos are doing "funky" stuff.
- Crashes after the (broken) intro.