AGS/Upstream
TODO List | |
Name | AGS Upstream Porting |
Technical Contact(s) | AGS Engine Team |
Subsystem | Engine |
This page contains the details of commits from the upstream AGS that either haven't been done yet due to various issues, or are being explicitly skipped due to changes that have been done in the ScummVM implementation.
ScummVM currently matches upstream commit f4b33d29bdff8b08880596ef8c069b1223c98f19- Merge pull request #1767 from ericoporto/fix-android-keyboard
from September 10, 2022
Still pending
- cae84d689019313cad49b6dca7e916866b90e49e
We have slightly different blending code, commit needs to be modified to take that into account
- 1c535719d04473821c525c1956eeb1c8f1ef8c28
Changes the audio channels array to std::array<std::unique_ptr<SOUNDCLIP> >
I couldn't get this to compile properly in ScumMVM with our version of std::unique_ptr.
- 19a15acbf99ad223348c74d6de61cc56acc1ad69 - Engine: ListBox.FillDirList supports $DATA$ path token
Added new AssetsManager method, but the current Listbox class has ScummVM specific stuff for save files in it's FillDirList method
- 30b44bc485941cc9ef0f0153657ae40416a0f5ec - Common: in streams don't implement Read/WriteInt8() by Read/WriteByte()
Applying this commit caused startup of my QFG2AGDI test game to hang.
- 2fd9b8452c3bef53211c4f9d5e7f9cd34104248b - Engine: refactored parsing of a enum option represented as a string
Couldn't get the initializer list to work with our custom std::array implementation
- 696a8eb62ef162a40c5b464544d553ed1f01aa02 - Engine: updated parsing and use of "override/os" option
Couldn't get the initializer list to work with our custom std::array implementation
- 28a5c72321a925d1d81b27eb62a27226994c4aa8 - Engine: recreated FLIC playback as a FlicPlayer class
- 267874c54cde170d9cba9d7dc2c50e44cd0b906c - Engine: make SetChannel() take std unique_ptr, as it passes ownership
Because 1c535719d04473821c525c1956eeb1c8f1ef8c28 is spending as well (see above) and the two commits are linked.
- 90105f4af0f52018cd7dc3012bb3ab13c54cc7d1 - Engine: fixed AudioChans::SetChannel's return value
This fixes a bug introduced in 267874c, which is also pending
- 068c507cd70dd2b5de1e4a3d8b61c930466ce1b4 - Engine: rewrote handling of mod key combinations, for SDL backend
We do not use SDL events directly in the ScummVM AGS engine. However we need to check if we need to make a similar change.
Currently skipped
Commits that are currently skipped, but may need to be referenced in the future.
- 22b0f2b93e314b167f80e89a9dd138202a7e28a7 - Engine: merged SOUNDCLIP and CLIP_OPENAL
ScummVM has it's own sound clip classes, so doesn't have CLIP_OPENAL
- ff05f69f2361c34212b6ba1db0f22b2c1ba38d7b - Engine: "transactional" SOUNDCLIP
ScummVM doesn't have the OPENAL decoder
- 60d40072b429a641f6fcbf3cdb8c60809fc3f770 - Engine: dispose SOUNDCLIP when stopped playing
This is a bit mixed up with upstream's use of an audio core that ScumMVM doesn't use. But parts of the commit were included.
- c7028047deaf4417f048f7f395cd263ef87d4f55 - Engine: fixed panning SDL implementation
- 67f1d33c58fcf77037d82b57a8c6a269a0f3665c - Engine: a method for setting up a window icon via SDL2 or system api
- c727fe047671feaf3a8a476c1e3969ce683f10a2 - Common: fixed CreateAllDirectories could mistreat sub-path location
We don't currently create directories, and making these changes causes the method, which currently doesn't do anything by default, to crash.
- 72a3bf6c10a71ca7b7b80699a9bcc5a7c219bcbb - Engine: corrections for switching gfx mode
- 3b84d2daebc9d525a86f8cc3dabe83e04def188c - Engine: split OpenALDecoder into SDLDecoder and OpenAlSource
And the following commits to the split classes
- 73b009f35cbf5b4cc29fbf362e45dce10a64051c - Engine: for SDL_TEXTINPUT event, convert text to ascii for ags key code
Not sure if/how this applies to ScummVM since we dont have a TEXTINPUT common event
- 7ca933ba2c3bedfd46b6f66b8d6c4cb3184dc051 - Engine: replaced allegro's findfile with our own FindFile methods
Our code already uses ScummVM specific variants. If used in future, particularly need to worry about listbox and populating savegame list.
This commit also addes a CurrentTime property to FindFile, which ScummVM can't support because Common::FSNode doesn't have a method to return a file/folder's datetime.
- 3acb00a7890ddb5d1688695948e89cf108f9a56b - Engine: suppress "unused param" warnings in dynobject (un)serialization
- 018d8790f8a8f3d39088cedace98b52d7ef730db - Engine: removed RichGameMedia header from saves
We use the rich media data for showing savegame thumbnails in the ScummVM GMM
- 9ff2b8efb7ea71c275e5f0c574df438ebbdc86d1 - Engine: fixed TheoraPlayer stopping too early on some videos
ScummVM has its own theora decoder code
- b93f6e097abd523dc0306ee44ce2905c880e5b5e - Engine: fixed AudioCoreSlot::Init() reopening decoder without need
ScummVM has its own audio code
- 0c0420616422dd192269e6c35886562151c03670 - Engine: in audio core, store data as uint8 rather than char
ScummVM has its own audio code
- Pull request #1666 - Restore support for sound streaming if file is big enough + sound cache for small sounds
- 868b221bfe53a7b2dd2b2017b64ee7bfc9a6cfdf - Engine: implemented custom RWops using AGS streams
- 0e6c996f263bfaf7fbe1be6bf44016f273aa3c7a - Engine: support sound data streaming, use if sound clip is large enough
- 7f755c875005ee8fc3f46735833ac2260d94e71c - Engine: reimplemented sound cache
- 216fec99630394cf61de0305bf9f40be82ae63a5 - Engine: let configure sound cache
ScummVM has its own audio code
- 623db88c135304bc3c462edffb742633ec50d608 - Allegro4: restored proper PACKFILE write behavior
In ScummVM we have custom code for PACKFILE access (and writing is not implemented).
- e1777f8c3bb92a668a10833ce6351d8c2fad58ad - Engine: decode more after sound rewind if last read chunk was 0 bytes
ScummVM has its own audio code.
- 92b7252ef1145d88c3fa2f45983372444ab03250 - Engine: in SDLDecoder::Open() fix potential assignment of duration -1
ScummVM has its own audio code.
- 18492820b7f6763e03c0daa064accf52ab8b6a1e - APEG: provided a break in case the OggS start was not found in file
ScummVM doesn't use apeg.
- 3990ab6d533bb101fad5cfc267b6faa88c1f189c - Engine: fixed listing saves for games with custom sav extension
ScummVM has custom savefile handling and is unaffected.