Xpat
- Xpat is a Engine that was developed by Digital Media International in 1994
Games that used the Engine
- In einem Land vor unserer Zeit Kindergarten - Abenteuer (German version)
- Le Petit Dinosaure Aventures (French version)
- Land Before Time Kindergarten (English version)
- The Land Before Time Math Adventure (English version)
CPP files found in Xpat
- C:\Xpat32\XpatFC\Strex.cpp
- C:\Xpat32\XpatFC\Array_u.cpp
- C:\Xpat32\XpatFC\Array_p.cpp
- C:\Xpat32\XpatFC\Timecore.cpp
- C:\Xpat32\XpatFC\List_p.cpp
- C:\Xpat32\XpatFC\Array_b.cpp
- C:\Xpat32\XpatFC\Filest.cpp
- C:\Xpat32\XpatFC\Map_pp.cpp
- C:\Xpat32\XpatFC\Map_wp.cpp
- C:\Xpat32\XpatFC\Array_s.cpp
- C:\Xpat32\XpatFC\Dumpout.cpp
- C:\Xpat32\XpatFC\List_s.cpp
- C:\Xpat32\XpatFC\Afxmem.cpp
- C:\Xpat32\XpatFC\Strcore.cpp
- C:\Xpat32\XpatFC\Map_sp.cpp
- C:\Xpat32\XpatFC\Filetxt.cpp
- C:\Xpat32\XpatFC\Array_w.cpp
- C:\Xpat32\XpatFC\Appinit.cpp
- C:\Xpat32\XpatFC\Array_d.cpp
- C:\Xpat32\XpatFC\Plex.cpp
- C:\Xpat32\XpatFC\Map_pw.cpp
- C:\Xpat32\XpatFC\Map_ss.cpp
- C:\Xpat32\XpatFC\Filecore.cpp
Debug Symbols
- C:\Xpat32\XpatFC\DebugDll\XpatFCd.pdb (XPATFCD.DLL)
XCOMPILE.EXE
- XCOMPILE is also known as XPAT Compile
- XCOMPILE can compile code into the XCS files
- Version: 1.0 (currently only known that 1.0 exists)
- Application 16-bit NE
- How to use XCOMPILE.EXE
- make sure that the required files are in the same Folder for XCOMPILE.EXE: XCOMPILE.EXE itself, GLOBVARS.DLL, XCSDLL.DLL
- then run the program,
RLEMAP.EXE
- RLEMAP is also known as RleMap for Win32 Console
- RLEMAP.EXE can convert your Images into other Image formats.
- Command line parameters: Syntax: RleMap [-d] [-r] [-nohead] [-notail] Filename_or_Mask
- -r recurse subdirectories
- -d set DM header signature for bitmaps (otherwise set BM signature)
- -nohead remove 1st frame (& associated audio) from FLX file
- -notail remove circular tail frame (if present) from FLX file
- Supported File Formats: BMP, DMP, FLX, FLC, FLI
Versions
- 1.0.0.1 (LBT_KIND.EXE / LBTKA.EXE)
- 1.0.0.2 (XPATFCD.DLL)
Sound
- Sound and Music are stored in WAV files.
- Frequency 22050 hz Mono
Graphics
- Graphics are controlled by GRAPHSRV.DLL and using the Sync Engine for that.
- Sprites are stored in BMP files
XCS Scripts
- XCS Scripts are responsible for handling the Game logic etc
- XCS Scripts are known as Xpat Compiled Script
- they were compiled over XCOMPILE.EXE
SPT Scripts
- Some versions of Xpat Games are containg Code.
FLX Files
- FLX Files are including the Animations for the Game