Developer Central
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The purpose of this page is to give a link to all kinds of resources that contain information valuable to current and future developers of ScummVM.
Getting started
- The first thing you need to be able to do is compile ScummVM.
- Before you write/submit code, you must read about our Code Formatting Conventions. Patches which do not follow them will be rejected or at least delayed until they are cleaned up to comply to them.
- Also, please read and respect the Portability Guide.
- If you have write access to our repository, you are expect to have read and to comply to the Commit Guidelines.
- If you want to provide a new Engine for ScummVM, check out our Engines HOWTO.
- If you want to port ScummVM to a new platform, check out our Backends HOWTO.
- Our Doxygen source code documentation may help you to get the big picture about ScummVM.
Projects, plans, things to do
- List of open tasks, with relatively detailed descriptions, and contact points
- Small Devices Backend
- Modular Backends
TODO lists
New GUI
Release Management
- Our release guideline for ScummVM Release HOWTO
- Our release testing status for the latest stable release Release Testing
CVS/SVN statistics
Our commit logs are fed to several freely available statistics tools:
- FishEye SVN statistics
- FishEye CVS statistics prior to Feb 6th, 2006
- CIA SVN statistics, current development
- ohloh project analysis nice graphs and devs activity
- Koders statistics
Misc
- MIME types, useful for setting the svn:mime-type.
- Documentation on how we performed our CVS to Subversion conversion.
Old / obsolete stuff
- Discussion about Autodetection of games in ScummVM.
- Discussion about CVS versus Subversion