Kyra
Status of the Kyra engine
The current Kyrandia engine in the ScummVM CVS can play through most parts of Kyrandia 1; some graphics glitches still exist and sound/music is not enabled yet. CD version is working. The data file needed can be found in the cvs module "engine-data".
If you have any questions about the engine or its status ask cyx or LordHoto.
Help is welcome. If you want to help look at our IRC channel for cyx or LordHoto and ask them that could be done.
Kyrandia 1 is currently playable from the start up to:
End confrontation (since there don't appear any serious issues before that)
current showstoppers:
- Malcolm doesn't seem to appear in the Kyragem room ( WARNING: STUB: cmd_walkMalcolmOn! )
Status of the Source Release
Negotiations for the release of the source to Kyrandia (and possible freeware release) have been conducted with Electronic Arts LA. The original code and assets from the Westwood-era have been confirmed to still exist on backups, however due to the current rights situation, it is impossible to progress further on a release of these assets.
Basically, the Kyrandia rights appear to have been retained by Viacom (as Spelling Entertainment). Despite investigation by several people (Thanks Mike, Louis), there has been no further progress. If anybody happens to know a higher-up at Viacom, please contact Ender (at scummvm.org) :)
Tech info
- Opcodes (outdated)
- Items (Kyrandia 1)
- Items (Kyrandia 2: Hand of Fate)
- Savegames (Kyrandia 1)
- Maps (Kyrandia 1)
External links
- ftp://ftp.westwood.com/pub/kyrandia1/ - Kyrandia 1 - update, demo, sample music, screenshots