TsAGE/TODO
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Revision as of 15:29, 7 May 2011 by Strangerke (talk | contribs) (Add a specific "First wave" bug. Split status in 3)
This is a list of things that still need to be handled properly for the Ringworld game:
- Add sound support
- Adlib
- Sound Blaster
- GUS
- Midi (MT-32)
Known engine bugs:
- Scene 4301: Broken savegames : "Unknown class name 'PaletteRotation' encountered trying to restore savegame!"
- Scene 7600: The ship should be reduced to a single pixel when approaching the floating fortress. It's currently not visible, (most likely rounded to 0 pixel).
- During a cutscene, if scummvm loses focus then has focus, the cursor is displayed instead of staying hidden.
Known hardcoded logic bugs in floppy version:
- Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast
- Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though
Known hardcoded logic bugs in First Wave version:
- Scene 4000: priority bug when characters enter the screen
Floppy version is now completable. CD and First wave version: status unknown