TsAGE/TODO
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Revision as of 07:41, 12 May 2011 by Strangerke (talk | contribs) (Remove GUS, only used in TsAGE32 and TsAGEWin)
This is a list of things that still need to be handled properly for the Ringworld game:
- Add sound support
- Adlib
- Sound Blaster
- Midi (MT-32)
Known engine bugs: None
Known hardcoded logic bugs in floppy version:
- In scene #6100, the Rocks occasionally get drawn on-screen over-sized at the very bottom of the screen. This is most easily noticable by navigating into a sunflower.
Known hardcoded logic bugs in First Wave version:
- Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after scene 6100)
- Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified)
- Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)
- Scene 7000: When the ship is landing, the reactor fire is at the wrong place
Game status:
- Floppy version: Completable.
- First wave version: Completable.
- CD version: status unknown