Open main menu

Search results

Results 1 – 21 of 24
Advanced search

Search in namespaces:

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  • ...ts a number of sub-engines, each supporting games from different companies and/or a category of text adventures. Games created with ADRIFT 3.80, 3.90 and 4.00 are supported. However, due to the enormous number of titles, it is no
    75 KB (10,528 words) - 22:22, 19 September 2024
  • * *.vox (usually audio.vox, music.vox, and/or speech.vox) ...cific AGS games may also require a variety of extra files for fonts, data, and other things not embedded in the game itself. Note also that the ScummVM AG
    252 KB (34,395 words) - 21:18, 31 October 2024
  • ...ery helpful, because we can quickly get to trouble spots in a clean state, and try to reproduce any bugs you report to us. ...they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in debuggi
    49 KB (7,325 words) - 21:08, 17 November 2022
  • ===SCENE #6: Forever mountain (day)=== RESOURCES 329 (Scene descriptor) SCENE #6: Forever mountain (day)
    52 KB (3,953 words) - 20:04, 7 May 2007
  • ...ollows Rif of the fox tribe, as he attempts to rescue his girlfriend Rhene and clear his name after he is accused of stealing the Orb of Storms, a magical * ite##.adf Images of all other floppies except installation and startup need to be sequentially named ite##.adf
    8 KB (1,260 words) - 17:42, 28 September 2023
  • ...pings for those games. It also contains information on secrets, debug keys and interesting unreachable code. | Unimplemented || It's impossible to complete game without this control, and ScummVM can't emulate it
    88 KB (11,821 words) - 23:20, 10 October 2020
  • ...se of what eventually became Director. Animations are black-and-white only and limited to classic Macs. The movies should be compatible with ScummVM's eng ...to Mac. This version introduced 24-bit color, extensibility via XObjects, and the Lingo scripting language, replacing Tiny BASIC.
    51 KB (6,659 words) - 12:43, 25 August 2024
  • * This List is in progress and keep getting updated from time to time if new Discoveries were made. | MrMatt (30 day trial)
    7 KB (978 words) - 14:13, 24 August 2024
  • ''Acknowledgements for this section go to Lars Skovlund, Francois Boyer and Jeremy Tartaglia for providing additional information.'' ...t>0x42</tt> or <tt>0x43</tt>; <tt>0x42</tt> takes one 16 bit little endian and one 8 bit parameter, <tt>0x43</tt> takes two 8 bit parameters. The first pa
    59 KB (9,371 words) - 16:06, 18 August 2024
  • ...ation. So I guess some people would be interested into hearing the genesis and history of this project. I'll try to depict it from the experience I got wh ...sed at LEC ([[LucasArts]] Entertainment Company) to build adventure games (and later on used by [[Humongous Entertainment]]). It was initially written by
    10 KB (1,737 words) - 10:29, 5 January 2010
  • ...or other auction sites but beware of faulty games (e.g., scratched discs) and illegal game copies (e.g., from [https://forums.scummvm.org/viewtopic.php?t The ScummVM team does not recommend any individual supplier of games and this list is for reference purposes only. The ScummVM project does get a cu
    83 KB (9,511 words) - 09:43, 25 October 2024
  • * [[Wizard and the Princess]] * [[Ulysses and the Golden Fleece]]
    35 KB (4,439 words) - 09:25, 25 October 2024
  • This page lists the rooms and '''maps''' in Malcolm's Revenge, hopefully some day supported by they [[Kyra]] engine. * Kyrandia (day): 0-24
    582 bytes (88 words) - 21:24, 5 January 2007
  • ...key or a combination of keys. So [CTRL + D] means you push the CONTROL-key and the D-key '''at the same time'''. ...used in the debug modes are listed in upper case and are followed by dash and a description of their effect. The input of commands is case insensitive.
    59 KB (9,824 words) - 21:58, 28 June 2024
  • ....U.L.I.A.]] (Demo) ||julia||style="background:#9eff3d;"|Completable||Slow, and some font issues. Requires Theora.||No |[[Night Train]] (Demo)||nighttrain||style="background:#9eff3d;"|Completable||None.|
    26 KB (3,602 words) - 14:03, 24 August 2024
  • ...a group of dangerous Replicants, bio-engineered androids designed to look and act like humans. ...d versions are English (both CD and DVD), French, German, Italian, Spanish and Russian (by Fargus Multimedia). Other unofficial versions exist but they ar
    48 KB (7,717 words) - 10:18, 27 June 2023
  • ...key or a combination of keys. So [CTRL + D] means you push the CONTROL-key and the D-key '''at the same time'''. ...used in the debug modes are listed in upper case and are followed by dash and a description of their effect. The input of commands is case insensitive.
    10 KB (1,600 words) - 08:26, 23 December 2011
  • ...or fading effects used for transitions between day and night, in the Amiga and Atari ST versions. * Add support for palette differences (i.e. inventory icons), in the Amiga and Atari ST versions.
    5 KB (882 words) - 23:10, 22 January 2021
  • ...nous palette cross-fades. The exact format of SCI1.1 palettes is not known and will not be described here, nor will the associated kernel calls. ...global palette (“installing” it – see section 3.10 for more information), and all further operations are carried out on the global palette. Functions tha
    5 KB (773 words) - 09:22, 31 January 2009
  • ...was developed for Windows OS in years 2003-2013. WME 1.x supports both 2D and 3D games. There is a version list and a changelog for this branch bundled in latest WME Development Kit.
    9 KB (1,168 words) - 23:11, 16 July 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)