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- name=1½ Ritter| alternateNames=1½ Ritter: Auf der Suche<br />nach der hinreißenden<br />Herzelinde|1 KB (157 words) - 19:45, 28 June 2023
- name=Mysterious Adventures 3:<br />Arrow of Death Part 1| ...re by [[Brian Howarth]]. Following the events of ''[[Mysterious Adventures 1: The Golden Baton]]'', the Golden Baton has been tarnished, and radiates ev1 KB (133 words) - 02:35, 23 July 2021
- name=Encounter 1: Tim's Mom| '''Encounter 1: Tim's Mom''' is a text adventure by [[Christopher Cole]]. It is an adventu538 bytes (61 words) - 16:35, 21 January 2024
- name=Everyman 1| '''Everyman 1: EveryMan vs. the Glob Monster''' was a point and click adventure game.<br508 bytes (58 words) - 19:13, 29 January 2024
- RESOURCES 37 (Sprite list) Rif Sprites 1 RESOURCES 48 (Sprite list) Eah Sprites 152 KB (3,953 words) - 20:04, 7 May 2007
- 34 bytes (4 words) - 03:14, 22 March 2021
- name=ESS Chance: Reactor 1| '''ESS Chance: Reactor 1''' is a text adventure by [[Justahack]].461 bytes (54 words) - 16:42, 21 January 2024
- name=The Ancient Mark - Episode 1| support=Not officially supported.<br />Engine included in ScummVM since 1.7.0|552 bytes (69 words) - 01:04, 22 February 2024
- name=Hoyle's Official Book of Games: Volume 1| alternateNames= Hoyle 1|2 KB (343 words) - 12:16, 28 June 2023
- === Office 1 === === Corridor 1 ===10 KB (1,704 words) - 12:52, 17 March 2022
- name=Find Andy Part 1 (Little Britain)| '''Find Andy Part 1 (Little Britain)''' is a text adventure by [[Ian Thomson]].499 bytes (63 words) - 16:49, 21 January 2024
- name=Freddi Fish 1: The Case of the <br/>Missing Kelp Seeds| alternateNames=Freddi Fish 1, Freddi Fish<br/> and the Case of the <br/>Missing Kelp Seeds|2 KB (229 words) - 07:25, 22 April 2024
- | GameName = Gennadi Tahab Autot: Mission Pack 1 - Kuressaare2 KB (347 words) - 13:23, 1 February 2015
- | name = Citation Style 1 | title = [[Help:Citation Style 1|Citation Style 1]]2 KB (177 words) - 13:56, 3 April 2022
- This is a list of items found in Kyrandia 1, using the [[Kyra]] engine. To get a specific item in Kyrandia 1 running under ScummVM, open the debugger and type "give <item number>" (ite8 KB (1,321 words) - 11:57, 5 May 2009
- name=Melancholy Blood - Act 1| '''Melancholy Blood - Act 1''' is a text adventure by [[DannyL7773]].464 bytes (55 words) - 23:55, 21 January 2024
- name=Playtoons Construction<br/>Kit 1 - The Monsters| '''Playtoons Construction Kit 1 - The Monsters''' is one of a series of educational games which allow playe713 bytes (96 words) - 08:15, 1 June 2024
- <div align = "right">[[Image:Picedit tutorial 1.gif|320px|Click to enlarge.]]</div>5 KB (795 words) - 13:30, 28 January 2015
File:Beepop II 1 Adi4.png (99 × 69 (11 KB)) - 11:34, 30 April 2023- ...ed _kyra???.sav (_kyra000.sav is the first savegame). Each file is between 1.5kbyte and 2kbyte in size. (What happens if there are more than 1000 savega 22 1 version? values:2 KB (329 words) - 21:17, 5 January 2007
Page text matches
- M PP Disk 1:PP Data:JMP PP Resources D PP Disk 1:PP Data:Images37 KB (7,620 words) - 01:19, 18 March 2013
- {| border="1" cellpadding="2" {| border="1" cellpadding="2"88 KB (11,821 words) - 23:20, 10 October 2020
- {| class="wikitable sortable mw-collapsible" border="1" cellspacing="0" cellpadding="2" style="width:100%" ...d The Lost Dutchman's Mine]]||Steam||style="background:#e7ff42;"|Good||2.7.1||First scenes seem to work252 KB (34,395 words) - 21:18, 31 October 2024
- 7 6 5 4 3 2 1 0 1 . . . . . . . Identifies first byte (command byte)26 KB (3,644 words) - 16:44, 18 June 2011
- In the executable, the script is read in and 1 subtracted from it, so in assembly language they appear to start at 0x00. {| class="wikitable" border="1"11 KB (1,840 words) - 21:28, 20 November 2008
- [[AGI/Specifications/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] {| border="1" cellspacing="0" cellpadding="5"40 KB (5,568 words) - 21:58, 30 November 2011
- ...: Let's say you want to get into the hut of the cannibals in Monkey Island 1. Well, the table below tells us that this is boot param 5555, and the targe | 1 || trial 1 done49 KB (7,325 words) - 21:08, 17 November 2022
- {| border="1" |bit7-126 KB (4,135 words) - 09:03, 6 February 2022
- |Digby's Adventures: Tales of a 1-Pound Dog |sequential 1-bit glyph bitmaps15 KB (1,779 words) - 12:33, 19 September 2024
- P1 = ReadByte(); /* 0 or 1 */ /* I think this means 0=binary and 1=ascii file, but in RESOURCEs I saw always 0 */10 KB (883 words) - 09:16, 31 January 2009
- ...opying it as a whole and mofifying the -info- selector so that it contains 1. Objects with -info- set to 0x8000 (Classes) are stripped of their selector Returns: (int) 1 if there is an object at the specified address, 0 if not.59 KB (9,371 words) - 16:06, 18 August 2024
- ...rder-style: dashed; border-color: #2f6fab; border-width: 1px; line-height: 1.1em; background-color: #f9f9f9; padding: 1em" King's Quest 1 (SCI/EGA): 3 floppy discs, 12-page booklet<br/>21 KB (2,743 words) - 19:48, 6 November 2022
- {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%16 KB (2,356 words) - 10:07, 17 May 2014
- ...t when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, y Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.8 KB (1,115 words) - 10:11, 27 June 2023
- git branch branch-1-1-0 remotes/branch-1-1-0 git branch branch-1-2-0 remotes/branch-1-2-010 KB (1,652 words) - 15:17, 7 July 2012
- * Hoyle Volume 1: Official Book of Games * King's Quest 1: Quest for the Crown (SCI remake)59 KB (9,824 words) - 21:58, 28 June 2024
- 1 X X X X 1 X X X X6 KB (1,191 words) - 12:54, 17 March 2022
- {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%46 KB (6,705 words) - 03:05, 23 January 2011
- if (isset(1) || (isset(2) && isset(3))) { // is NOT legal :The value of the variable n is incremented by one, i.e. vn = vn+1. If the value is already 255, it is left unchanged.47 KB (7,439 words) - 15:12, 25 October 2018
- ...MP_GAME_FLAG (flag, type, destination), type - {0:JumpIfNotSet, 1:JumpIfSet} ...ION (x, y, stepping, waitForComplete, setMotionStatus) stepping - {< 1:Instant, > 0: pixelDelta}4 KB (425 words) - 19:45, 17 May 2021