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  • a list of the games that are currently detected by ScummVM, with varying level of support For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user docume
    201 KB (27,150 words) - 18:11, 28 May 2024
  • The ScummVM [[Glk]] engine implements the Glk API. Under it sits a number of sub-engines, each supporting games from '''NOTE: This list is outdated.''' See the [https://github.com/scummvm/scummvm/blob/master/engines/glk/adrift/detectio
    75 KB (10,523 words) - 22:01, 27 January 2024
  • =The script language= This section lists conventions that will be adopted in the AGI script
    47 KB (7,439 words) - 15:12, 25 October 2018
  • ...read other resources to learn 8086 assembly language, and learn how to use the various tools effectively. ...splay looks screwed up, you just have to go into IDA's settings and change the font to something else.
    38 KB (6,795 words) - 17:41, 20 May 2024
  • ...layed on the screen, it would be behind the tree but in front of the wall. The priority of a view is usually determined by its y-position. ...or “control lines” which determine where the ego (the object controlled by the player) can walk.
    23 KB (3,655 words) - 11:11, 1 February 2015
  • ...urself with AGI Studio and what each button and menu item represents. Take the time to explore and experiment with each. ...r multi-disk games). These file types are PICTURE, VIEW, SOUND, and LOGIC. The maximum amount of these in any AGI game is 256.
    14 KB (2,417 words) - 15:16, 25 October 2018