User contributions
Jump to navigation
Jump to search
- 22:10, 19 February 2016 diff hist +76 Release Testing/1.8.0 →Other Games: Add test results for Rex Nebular from Abenteurer.
- 17:27, 19 February 2016 diff hist −1 Release Testing/1.8.0 →Sierra AGI Games: Added revision for KeithS' SQII Amiga test result
- 14:50, 19 February 2016 diff hist +72 Release Testing/1.8.0 →Sierra AGI Games: KQ2 DOS v2.1 is completable
- 12:25, 19 February 2016 diff hist +103 Release Testing/1.8.0 →Other Games: Add DW1 German DOS CD AdLib test result.
- 12:11, 19 February 2016 diff hist +15 Release Testing/1.8.0 →Sierra AGI Games: KQ1 DOS v2.0F is now completable.
- 22:05, 18 February 2016 diff hist +146 Release Testing/1.8.0 Introduce the concept of "multi-platform" game, which indicates we want test reports for games from multiple original target platforms.
- 21:51, 18 February 2016 diff hist −27 Release Testing/1.8.0 →Sierra AGI Games: Mark AGI games as require more testing when less than two platforms are tested.
- 21:24, 18 February 2016 diff hist +233 Release Testing/1.8.0 →Sierra AGI Games: Add (non-completable) test entry for KQ1 DOS.
- 12:54, 16 February 2016 diff hist +51 Release Testing/1.8.0 →Other Games: Add MM test result
- 08:49, 15 February 2016 diff hist +176 Release Testing/1.8.0 →Other Games: More information from froums + Added BS2.5 entry
- 15:46, 14 February 2016 diff hist +5 Release Testing/1.8.0 →Other Games: Our Future Wars changes are limited to CD, thus only list CD version as testing required.
- 15:40, 14 February 2016 diff hist −60 m Release Testing/1.8.0 →Other Games: Remove date when everything is unknown. We only want the revision, but if that's missign a date is beter than nothing.
- 15:39, 14 February 2016 diff hist +6 m Release Testing/1.8.0 →Sierra AGI Games: Style fixes.
- 15:38, 14 February 2016 diff hist +252 Release Testing/1.8.0 →Other Games: Add more information about test results from forum.
- 15:37, 14 February 2016 diff hist +54 Release Testing →Testing Guidelines: Clarify symbols for new games and multi path games.
- 15:22, 14 February 2016 diff hist +195 Release Testing/1.8.0 Reintroduct our old markings for multi path/new games which require more testing.
- 15:15, 14 February 2016 diff hist 0 Release Testing/1.8.0 →Other Games: use game version style consistent with older testing pages
- 15:11, 14 February 2016 diff hist +81 Release Testing/1.8.0 →Other Games: Add DW CD/DOS/German test results from Vorph.
- 01:36, 14 February 2016 diff hist −15 Release Testing/1.8.0 →Other Games: new games require two passes, reflect that by proper color
- 16:31, 6 February 2016 diff hist +12 Release Testing →Testing Guidelines: Clarify that stable builds should only be used after we branched. (this needs to get more user friendly in the future...)
- 16:25, 6 February 2016 diff hist +126 Release Testing →Testing Guidelines: Mention that stable builds are suppoed to be used for release testing.
- 02:54, 24 January 2016 diff hist +5 Sierra Game Versions →SCI21 (late): RAMA is a demo version (verified by snover)
- 18:03, 1 January 2016 diff hist +215 License FAQ →So what are the obligations if I want to use ScummVM to release my commercial game?: clarify that this section reflects individual views current
- 02:20, 18 February 2015 diff hist +1,617 GSoC Ideas →ScummVM Projects: Add small task description about updating the iOS port of ScummVM.
- 12:53, 7 August 2014 diff hist +120 HOWTO-Release →Binaries: Mention need to pass "--disable-debug" to configure when building release binaries.
- 01:33, 3 March 2014 diff hist +37 GSoC Ideas →Sources for other ideas: Add myself to contacts for other ideas
- 16:56, 22 January 2014 diff hist +19 HOWTO-Engines →Example: engines/quux/quux.cpp: Properly initialize _console member.
- 19:19, 8 December 2013 diff hist 0 Advanced Engine Features →RTL ("Return to Launcher") support: Tinsel does not implement RTL right now
- 10:38, 26 November 2013 diff hist +241 HOWTO-Engines →Example: Add (untested) configure.engine exaple file
- 10:35, 26 November 2013 diff hist −304 HOWTO-Engines →Steps: Update section on steps required for adding a new engine
- 14:43, 17 November 2013 diff hist −5 ScummVM Tools →create_sjisfnt: Make clear what the output filename should be.
- 14:39, 17 November 2013 diff hist +45 ScummVM Tools →create_sjisfnt: Our custom SJIS font works for all FM-Towns/PC-98/PC-Engine games
- 14:38, 17 November 2013 diff hist +130 External Datafiles →Alternatives: our custom SJIS font can be used for PC-Engine fonts too
- 14:37, 17 November 2013 diff hist −37 External Datafiles →Alternatives: our custom SJIS font file can be used for SCUMM games too
- 18:11, 3 November 2013 diff hist +41 HOWTO-Engines Make clear that no audio device (i.e. MIDI) initialization should be done in the constructor either
- 23:51, 7 August 2013 diff hist +318 HOWTO-Engines →File name conventions: Be a bit more descriptive on when to use <gameid> over <targetid> in save files.
- 12:41, 5 July 2013 diff hist +294 Event Recorder →Known Issues: Add issue about position of the recorder GUI.
- 12:40, 5 July 2013 diff hist +62 m Event Recorder →Known Issues: Explain GUI on playback issue a bit.
- 12:37, 5 July 2013 diff hist +2,113 Event Recorder →Known Issues: Add some findings while playing around with the recorder.
- 11:03, 5 July 2013 diff hist +18 m Event Recorder Create a known issues section.
- 22:35, 24 April 2013 diff hist −3 m GSoC Ideas →Summer of Code Applications: Small lang fixes.
- 22:33, 24 April 2013 diff hist +2,319 GSoC Ideas →Summer of Code Applications: Explain the general application layout in more detail.
- 21:27, 24 April 2013 diff hist +38 m GSoC Ideas Add two things you can tell us about you.
- 21:07, 24 April 2013 diff hist +470 GSoC Ideas →Summer of Code Applications: Add some explanation of the purpose of the application.
- 17:25, 22 April 2013 diff hist +144 Commit Guidelines →Commit guidelines: Add short note about compilable commits.
- 08:04, 11 January 2013 diff hist +73 Datafiles →Eye of the Beholder: Update extracted EoB file list a bit more. So far we only know of extracted version with *.ELO script files, but better safe than sorry...
- 02:17, 8 January 2013 diff hist +188 Datafiles →Eye of the Beholder: Add some info for versions with EYE.PAK.
- 02:06, 8 January 2013 diff hist +8 Datafiles →Eye of the Beholder: Add *.INF files for EoB 1 extracted.
- 20:03, 22 December 2012 diff hist −8 Datafiles →Eye of the Beholder II: The Legend of Darkmoon: None of the versions we know needs any PAK files (or even includes real PAK files).
- 15:10, 30 November 2012 diff hist +4 Eye of the Beholder Update status.