AGIWiki/Sound command
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sound
The sound command plays a loaded sound resource.
Syntax
sound(byt SOUNDNUM, flg fDONE);
Remarks
The sound must be loaded with the load.sound
command before it can be played.
The flag fDONE is cleared before the sound starts. When the sound stops playing (by reaching the end of the resource, or by issuing the stop.sound
command) fDONE is set to TRUE.
If a sound is currently being played, it will stop, and its done flag will be set before this sound is played.
Example
<syntax type="C++"> load.sound(22); sound(22, f99); </syntax>
Required Interpreter Version
Available in all AGI versions.
Bytecode Value
0x63
See Also
Sources
- WinAGI help file