Leisure Suit Larry
Leisure Suit Larry in the Land of the Lounge Lizards | ||
---|---|---|
First release | 1987 | |
Also known as | Leisure Suit Larry 1 LSL, Larry 1 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS, Tandy 1000 Mac, Apple II Apple IIGS, Amiga Atari ST, PCjr | |
Resolution | AGI: 160x200, 16 colors SCI: 320x200, 256 colors Reloaded: 1920x1280, 32-bit color | |
Engine | AGI, SCI, Unity | |
Support | AGI: Since ScummVM 0.10.0. SCI: Since ScummVM 1.2.0 Reloaded: Not Supported | |
Available for Purchase |
Yes |
Leisure Suit Larry in the Land of the Lounge Lizards was the first game in the Leisure Suit Larry series. The game follows a loser named Larry Laffer, who decides to visit the city of Lost Wages and find the woman of his dreams. The game features lewd scenes and sexual encounters, as Larry attempts to win the affections of many different women.
Notes
- This game was a graphical remake of a text adventure titled Softporn Adventure, which was released by Sierra in 1981.
- It, in turn, received two remakes of its own. The original 16 color AGI version was updated with a 256 color SCI remake in 1991. Then, it was updated again using a custom Unity engine in 32-bit color, high definition resolution (as Leisure Suit Larry: Reloaded) in 2013.
Installation
Required data files - SCI
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).
Required data files - AGI
All platforms
- *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
- OBJECT
- *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
- WORDS.TOK
and if available
- PAL.*
Apple IIGS
These files are needed to enable music playback
- *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
- SIERRASTANDARD
Controls
Predictive input dialog
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the AGI/Predictive Dialog wiki page.