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  • ...still be necessary to create a custom OpenGL graphics manager for the time being. ...e slight disadvantage that it skips some screen updates though. This means there is a possibility that it skips an important screen update, which is not fol
    5 KB (751 words) - 15:47, 20 April 2022
  • '''Note:''' The virtual keyboard is being actively developed. ...''' It should be noted that the ''wise'' keyboard pack author uses SVG for there keyboard image(s) and just saves bitmaps at whatever resolutions are needed
    11 KB (1,785 words) - 21:11, 10 July 2011
  • ...fingers for a while initiates a drag'n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the secon * There is also a three finger drag that causes the right-mouse button to be held d
    6 KB (975 words) - 21:29, 13 June 2019
  • ...sier to use and more suited to your game. These are listed below, with AGS being probably the most popular and supported system with tools and a large devel There are two ways to do this with ScummVM:<br>
    6 KB (906 words) - 21:14, 22 April 2022
  • ...d stream from an opened save file, allowing the engine to read from it. If there is an immediate error, you can indicate so with its return value (for detai ...aving. Additionally, it also gets passed a flag for whether an autosave is being created vs a save done by the user. Some engines may want to show a message
    19 KB (2,657 words) - 06:04, 22 March 2021
  • ...fingers for a while initiates a drag'n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the secon * There is also a three finger drag that causes the right-mouse button to be held d
    5 KB (865 words) - 19:10, 16 June 2019
  • * There was a re-release of Transylvania using the version 2 of the Comprehend engi ...entirely new version of the engine "Comprehend Plus". These games are not being targeted at this time.
    2 KB (308 words) - 19:09, 28 June 2023
  • // Though, something like this might end up being necessary for 24-bit pixels, anyway. ...try on the backend list that also occurs in the frontend list, or CLUT8 if there is no matching format.
    15 KB (2,106 words) - 15:17, 25 October 2018
  • ...is a text adventure by [[Infocom]] that is comprised of puns and wordplay. There are seven chapters that can be completed in any order: *Act the Part: After being transported to a 1950s-style sitcom, visual gags must be performed.
    2 KB (273 words) - 02:11, 23 July 2021
  • ...y people know about them, but in the future, there might be more. One game being written, xyzabcde2, uses user gestalts 0x1400 and 0x140C.
    3 KB (459 words) - 15:52, 17 April 2023
  • ...But then, it comes to mind that we probably should depicture another game being installed, too. Because the guide says 'we can'. I think there should also be a phrase about what ScummVM is, in the very beginning of the
    2 KB (288 words) - 11:23, 2 August 2009
  • These games are in the process of being implemented. My Zbang demo does not have this dll, so there is no way to actually test it with a test game
    19 KB (2,065 words) - 03:54, 2 December 2020
  • |BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control |Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statu
    14 KB (2,148 words) - 20:56, 3 July 2023
  • ...s support both MIDI (in this case, MT-32 MIDI) and Amiga sound output. Now there is no (clean) way of checking whether the user wanted to use Amiga sound or ...-32 data could be translated on the fly (as good as possible) to GM before being sent to the actual output driver. Such conversions currently happen in engi
    6 KB (1,109 words) - 16:53, 8 March 2011
  • Being tree nodes they additionally have a parent resource and a list of children There is a C++ class for each resource type. The engine instanciates a class with
    3 KB (537 words) - 03:51, 2 December 2020
  • ...en. An example is PSP and GP2X which have hardware scalers, and PS2 where there is a desire to implement a 3D virtual keyboard. ...each of these, so it is important to be able to pick some of them without being forced to use/implement the others.
    5 KB (733 words) - 19:06, 4 November 2008
  • The ResidualVM Stark engine is being merged into ScummVM. There are two impossibly large files on each CD in the <code>\Global\xarc</code>
    9 KB (1,454 words) - 06:30, 4 September 2023
  • ;Outcome: (Partial) Success. Parts of the engine have been refactored. There are regressions to be fixed before it can be merged into master though. ...uctured, hence many functions/variables which might be good candidates for being grouped together into a C++ class are already grouped by files.
    2 KB (331 words) - 18:22, 25 April 2018
  • There are some patterns to the part numbers. | Lighthouse: The Dark Being || ライトハウス ~異次元への扉~ || Lighthouse: Door to Anoth
    11 KB (1,190 words) - 14:28, 5 April 2021
  • ...referred to as pointers. These come in several forms, depending on what is being pointed at. Unfortunately, there is no set V5 instruction encoding. In the general form, instructions take a
    7 KB (1,116 words) - 00:25, 1 March 2009

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