User contributions
26 April 2009
24 April 2009
23 April 2009
21 April 2009
19 April 2009
SCUMM/V5 opcodes/Table
Table of Parameters: clearHeap does not take an argument
m+47
SCUMM/V5 opcodes
resourceRoutines ($0C): clearHeap doesn't take an argument
m+34
17 April 2009
SCUMM/V5 opcodes/Table
Table of Parameters: stopObjectCode opcode is $A0
mSCUMM/V5 opcodes
stopObjectCode ($00): stopObjectCode opcode is $A0
m+23
16 April 2009
SCUMM/V5 opcodes/Table
Table of Parameters: classOfIs argument can be expressed as a standard list
m−1
SCUMM/V5 opcodes
ifClassOfIs ($1D): args is a standard arg list
m−5
SCUMM/V5 opcodes/Table
Table of Parameters: roomOps$0D and $0E params can be expressed as A0
m+94
SCUMM/V5 opcodes
roomOps ($33): sub-ops $0B and $0C descriptions, I mixed up green and blue
m−1
SCUMM/V5 opcodes
pseudoRoom ($CC): res always has high bit set?
m+79
SCUMM/V5 opcodes
saveRestoreVerbs ($AB): sub-opcode is the aux opcode
m+49
14 April 2009
13 April 2009
9 April 2009
SCUMM/V5 opcodes/Table
added printEgo, clarified that print instructions can have multiple sub-ops
m+241
SCUMM/V5 opcodes
override: clarify
m+81
SCUMM/V5 opcodes/Table
Table of Parameters: getScriptRunning = isScriptRunning in descumm
m+13
SCUMM/V5 opcodes
SCUMM V5 opcodes: re-arranged for clarity
m
8 April 2009
SCUMM/V5 opcodes
Restore erased data (I somehow broke the wiki); Table of Parameters now has its own page.
+42,879
SCUMM/V5 opcodes/Table
Split V5 Opcodes into two pages so I don't break the wiki
SCUMM/V5 opcodes
ensure double newlines between opcode sections
m−90,677
SCUMM/V5 opcodes
Table of Parameters: Added opcodes and descumm equivalents (which could use clarification for all instructions with sub-opcodes)
+6,242
SCUMM/V5 opcodes
startMusic ($01): changed opcode to $02
−1
SCUMM/V5 opcodes
print ($14): forgot how to count in hex
m−1
SCUMM/V5 opcodes
oldRoomEffect ($5C): don't know how this works
m+168
SCUMM/V5 opcodes
getActorY ($23): Add variant for Indy3
m+74
SCUMM/V5 opcodes
getActorX ($43): add variant for Indy3
m+74
SCUMM/V5 opcodes
delayVariable ($2E): wrong opcode, it's $2B
m−1
SCUMM/V5 opcodes
forgot space
m+1
SCUMM/V5 opcodes
cursorCommand ($2C): expand V3 variant of $0E sub-op
m+26
SCUMM/V5 opcodes
actorOps ($13): add sub-opcode for shadow mode
m+15
2 April 2009
31 March 2009
SCUMM/V5 opcodes
Table of Parameters
m+52
SCUMM/V5 opcodes
Table of Parameters: Updated to reflect complete listing, names match ScummVM rather than descumm output.
+27,292
SCUMM/V5 opcodes
SCUMM V5 opcodes: Added some missing instructions, small fixes
+275
SCUMM/V5 opcodes
getAnimCounter ($22)
m+15
SCUMM/V5 opcodes
Operation
m+35
SCUMM/Terminology
word-> replace "quad" with "word"
m
30 March 2009
Sierra Game Versions
Revolution Games: point towards correct game
m+3
SCUMM/V5 opcodes
startMusic ($01)
mSCUMM/V5 opcodes
setState ($07)
m−3
SCUMM/V5 opcodes
Encoding
m−1
Developer Central
TODO lists: Added SCI, also sorted alphabetically
m+24
SCUMM/V5 opcodes
Added a list of known variables common to V5 games.
+1,746
SCUMM/V5 opcodes
SCUMM V5 opcodes: Fix my mis-pasting (that's a word... now)
m+13,518
SCUMM/V5 opcodes
Undo revision 10913 by Jestar jokin (Talk)
m+782
SCUMM/V5 opcodes
Undo revision 10914 by Jestar jokin (Talk)
mSCUMM/V5 opcodes
Variants
m