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AGIWiki/Sound command

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sound

The sound command plays a loaded sound resource.

Syntax

sound(byt SOUNDNUM, flg fDONE);

Remarks =

The sound must be loaded with the load.sound command before it can be played.

The flag fDONE is cleared before the sound starts. When the sound stops playing (by reaching the end of the resource, or by issuing the stop.sound command) fDONE is set to TRUE.

If a sound is currently being played, it will stop, and its done flag will be set before this sound is played.

Example

<syntax type="C++"> load.sound(22); sound(22, f99); </syntax>

Required Interpreter Version

Available in all AGI versions.

Bytecode Value

   0x63

See Also

Sources