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Escape from Monkey Island

Revision as of 23:48, 11 October 2020 by MetaFox (talk | contribs) (update for ResidualVM merge)
Escape from Monkey Island
GSOC EMI.png
First release 2000
Also known as Monkey Island 4,
Monkey4, MI4, EFMI, EMI
Developed by LucasArts
Published by ak tronic, Aspyr Media,
Electronic Arts, LucasArts
Distributed by Activision, ak tronic,
Aspyr Media, CTO,
Electronic Arts, LucasArts
Platforms Mac OS, PlayStation 2,
Windows
Resolution 640x480
Engine GrimE
Support Will never be supported.
Use ResidualVM
Available for
Purchase
No

Escape from Monkey Island was the fourth game in the Monkey Island series, and the second game to use the Lua-based Grim Engine. The game follows Guybrush Threepwood and Elaine Marley as they return to Mêlée Island from their honeymoon. There they discover that Elaine Marley's position of governor has been revoked, her mansion is scheduled to be demolished, and a politician named Charles L. Charles is running for the governorship. Guybrush learns that the islands are being purchased one by one, and pirates are being forced out in favor of tacky Caribbean-themed tourism. Guybrush must find out who is threatening his way of life, piracy, and also find a way to save Elaine's mansion.

Current status in ScummVM

The ResidualVM GrimE engine is being merged into ScummVM.

In the unstable builds of ResidualVM, Escape from Monkey Island was completable with glitches in the latest daily builds.

Current development

For a list of what is known, and what needs to be done for EMI to be supported see GrimE/Research on EFMI

Debug Information

Although the debug system from Grim Fandango was removed, ResidualVM provides some debugging support. Information on the sets and jump points is collected at GrimE/Escape From Monkey Island Debug Mode.

External links