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Leisure Suit Larry

Revision as of 04:42, 24 February 2022 by Thunderforge (talk | contribs) (Removing broken screenshots link)
Leisure Suit Larry in the
Land of the Lounge Lizards
lsl1sci_dos_en_1_2.jpg
First release 1987
Also known as Leisure Suit Larry 1
LSL, Larry 1
Developed by Sierra
Published by Sierra
Distributed by Sierra
Platforms MS-DOS, Tandy 1000
Mac, Apple II
Apple IIGS, Amiga
Atari ST, PCjr
Resolution AGI: 160x200, 16 colors
SCI: 320x200, 256 colors
Reloaded: 1920x1280, 32-bit color
Engine AGI, SCI, Unity
Support AGI: Since ScummVM 0.10.0.
SCI: Since ScummVM 1.2.0
Reloaded: Not Supported
Available for
Purchase
Yes

Leisure Suit Larry in the Land of the Lounge Lizards was the first game in the Leisure Suit Larry series. The game follows a loser named Larry Laffer, who decides to visit the city of Lost Wages and find the woman of his dreams. The game features lewd scenes and sexual encounters, as Larry attempts to win the affections of many different women.

Notes

  • This game was a graphical remake of a text adventure titled Softporn Adventure, which was released by Sierra in 1981.
  • It, in turn, received two remakes of its own. The original 16 color AGI version was updated with a 256 color SCI remake in 1991. Then, it was updated again using a custom Unity engine in 32-bit color, high definition resolution (as Leisure Suit Larry: Reloaded) in 2013.

Installation

For more information on how ScummVM uses game data files, see the user documentation.

Required data files - SCI

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

Required data files - AGI

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Controls

Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

External links