Dwatteau
Bonjour bonjour ! I've been using ScummVM for so long that I thought that I might as well contribute to it after all these years, even though I'm Not a Developer™.
I currently (2022) maintain the macOS 10.4/10.5 PowerPC release, which hopefully helps preserving big-endian compatibility of various engines (e.g. Dragons) for various other big-endian ports (such as PS3).
Lately, I've also written some of our SCUMM enhancements. As a side project, I also maintain Thomas Combeleran's ScummTR translation tools for various LucasArts adventure titles.
Here's a list of the various things I would like to improve in ScummVM. I make no promise and have no deadline, but of course if you're interested in something below, feel free to ping me. Maybe I can provide you more information or maybe we can work together on some points.