Syberia 2 | ||
---|---|---|
No Screenshot Available | ||
First release | 2004 | |
Also known as | N/A | |
Developed by | Microïds | |
Published by | Microïds | |
Distributed by | The Adventure Company | |
Platforms | Windows, macOS | |
Resolution | 800x600, 32-bit color | |
Engine | Tetraedge, Virtools | |
Support | Unsupported | |
Available for Purchase |
Yes |
Syberia II is a 2004 graphic adventure game developed and published by MC2-Microïds. As the direct sequel to 2002's Syberia, it is a third-person puzzle-solving game. Although it is stylistically identical, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game.
(description from Wikipedia)
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
You will need a copy of the Contents
folder from the game as it's installed on MacOS.
Detecting Previously Installed Game
To detect from an installed copy of the game (eg, in /Applications/Syberia 2.app
), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the Contents
directory from inside the app.
GOG Package
You can also download the "offline installer" package from GOG an extract it directly.
Extracting on MacOS:
Extract the contents using pkgutil
, eg:
pkgutil --expand syberia_2_en_1_0_0_gog_15710.pkg syberia
The Contents
folder will be extracted in syberia/package.pkg/Scripts/payload
.
Extracting on Other Platforms:
You can use unar and tar to extract the offline installer package:
unar syberia_2_en_1_0_0_gog_15710.pkg mv syberia/package.pkg/Scripts syberia.cpio.gz unar syberia.cpio.gz
Engine
Syberia uses different engines depending on the platform. Most platforms use the Virtools engine, created Dassault Systèmes. However, the macOS and DS versions use an engine known as the Tetraedge Engine - from Tetraedge games.
The Tetraedge engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of Amerzone and Syberia.