Status
Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy and Bargon Attack are completable.
Show stoppers
- Alignment fixes (done?)
Bugs, glitches and ToDos
Script bugs
- Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up
- Graphical glitch when loading a save made on the Bargon bridge after transforming self in Bargon Attack (the original actor appears as well)
General
- Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently)
- Gobliins 2's interactive demo isn't working: The timing is off and the cursor often isn't shown (#1622850)
- The number of used jokers isn't saved correctly. You'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).
Sound
- Wrong speaker sound when putting away items in Ween on some machines
File-specific tasks
video.cpp
- Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr
music.cpp
- The Gobliins 2 intro music has broken percussions. The stand-alone player plays it correctly, so it's either a bug I introduced or a bug in the AdLib emulator.
- musmac1.adl from Gobliiins Mac version isn't played correctly at all