Gob/TODO
Status
Gobliiins 1 is completable. Gobliins 2 progress is stalled. We need developers for this.
Show stoppers
- Alignment fixes (done?)
File-specific tasks
draw.cpp
- Use the ScummVM backend for handling the mouse cursor. Right now it's drawn as a sprite.
interp.cpp
- Since neither VGA nor CD versions of gob1 have protection screen we may skip it in EGA version too
text.cpp
- This file should be removed and is not currently required for compilation but we need to inspect which variables does it set and to which values and convert them to our Config Manager. We should support all video outputs and at least PC speaker and Adlib.
video.cpp
- Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr