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Kyra

Revision as of 18:39, 16 March 2008 by LordHoto (talk | contribs) (add athrxx to developer list)
Kyra
Engine developer athrxx, cyx, LordHoto, vinterstum
Companies that used it Westwood Studios
Games that use it The Legend of Kyrandia, Hand of Fate,
Malcolm's Revenge
Date added to ScummVM 2004-04-09
First release containing it 0.9.0

Status of the Kyra engine

General

There is kyra.dat needed, this file can be found in the ScummVM sources in the directory "dists/engine-data" (kyra.dat for latest ScummVM SVN, kyra.dat for the latest ScummVM Release).

The Legend of Kyrandia

The current Kyrandia engine in the ScummVM SVN repository can play through The Legend of Kyrandia (some graphics glitches still occur).

Hand of Fate

There is some in-game support available for Hand of Fate in ScummVM SVN.

Malcolm's Revenge

Also ScummVM SVN is capable of showing the Malcolm's Revenge main menu and playing the introduction sequence and parts of the intro.

Status of the Source Release

Negotiations for the release of the source to Kyrandia (and possible freeware release) have been conducted with Electronic Arts LA. The original code and assets from the Westwood-era have been confirmed to still exist on backups.

Action has stalled, mostly due to confusion over the franchise ownership and licensing. As of the last update, EA has reconfirmed their ownership of the rights.

Games using this engine

TODO

  • Complain if no game data was found in specified directory instead of assert() and producing bunch of useless warnings.
  • make sound working properly (MIDI sound has some problems)
  • Reduce kMD5FileSizeLimit from 1MB to e.g. 80 kb (this might require recomputing some MD5s, but is faster, and good enough for finger printing)

Tech info

The items and the map lists include tips for the game, do not look at them if you want to play the game on your own.

Kyrandia 1

Kyrandia 2: Hand of Fate

Kyrandia 3: Malcolm's Revenge

External links