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* the options dialog in there has a Speech & Subtitles which is not wide enough (like in the launcher)
* the options dialog in there has a Speech & Subtitles which is not wide enough (like in the launcher)
* also in the GMM options dialog, I would consider right-aligning the widget labels.
* also in the GMM options dialog, I would consider right-aligning the widget labels.
== Nintendo DS backend + common build system ==
It should be possible to get the Nintendo DS backend to build using our common build system. This way, we could compile it with buildbot, too. And future work on a plugin version would be simplified.
The biggest obstacle right now is that it needs to compile C++ files with at least three different sets of options:
1) For ARM v7
2) For ARM v9, optimized for speed
3) For ARM v9, optimized for size (the default for most files)
If the goal is simply to enable test compilation on the buildbot, this is not strictly necessary. But in order to compile actually usable binaries, support for this is mandatory. So we need to come up with a way. One idea: Allow overriding CXXFLAGS for arbitrary files by checking for CXXFLAGS-filename env vars, like "CXXFLAGS-foo/bar.cpp".
There are other issues... to be documented here, or resolved.
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