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m (bugs in the original are over on the SCUMM/Bugs page now) |
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* AdLib: We don't handle (global) music volume changes for AdLib sounds in older SCUMM games. See {{BugTrack|num=1159581}}. | * AdLib: We don't handle (global) music volume changes for AdLib sounds in older SCUMM games. See {{BugTrack|num=1159581}}. | ||
* Add support for non-interactive demo of Monkey Island 2. This can be done either by hacking the SCUMM loop and adding code to parse the existing 'demo.rec' file and re-injecting events in the event loop. Another possible approach would be to "specialize" the (future) events recording/playback code to deal with the original SPUTM .rec files. | * Add support for non-interactive demo of Monkey Island 2. This can be done either by hacking the SCUMM loop and adding code to parse the existing 'demo.rec' file and re-injecting events in the event loop. Another possible approach would be to "specialize" the (future) events recording/playback code to deal with the original SPUTM .rec files. | ||
* Work around actor (re)color bugs in Indy3 FM-TOWNS / VGA. See http://home.comcast.net/~ervind/ij3misc.html | |||
* Might also be nice to use the trick they used in AGI/Sarien to add custom recoloring to costumes at least for the EGA games. E.g. in MM, an actor with blue trousers working on a blue ground looks... stealthy :) | |||
== SCUMM V0 == | == SCUMM V0 == |
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