1,123
edits
(adding info about sq4) |
(changed some things...) |
||
Line 26: | Line 26: | ||
== Larry 3 == | == Larry 3 == | ||
* Points accumulation won't get shown on too slow machines, our sci gets detected in lsl3 as slower than pc at, so it's also not shown there | * Points accumulation won't get shown on too slow machines, our sci gets detected in lsl3 as slower than pc at, so it's also not shown there | ||
* NONE OF THE FOLLOWING ISSUES OCCUR IN OUR SCI | |||
* Pushups (room 380) are machine speed dependent. That one is calculated after the ranchy questions (room 290). Machine speed is calculated by counting cycles for 60 ticks (1 second) - working in our sci because of a workaround inside speed throttler for room 290 | |||
== Larry 5 == | == Larry 5 == | ||
* | * NONE OF THE FOLLOWING ISSUES OCCUR IN OUR SCI | ||
* intro is timer dependent (typing of the title while patty walks by) - note that the "mistyping" should be noticeable | * intro is timer dependent (typing of the title while patty walks by) - note that the "mistyping" should be noticeable | ||
* wrestling is timer dependent (room 740) | * wrestling is timer dependent (room 740) | ||
Line 41: | Line 41: | ||
== Police Quest 3 == | == Police Quest 3 == | ||
* | * NONE OF THE FOLLOWING ISSUES OCCUR IN OUR SCI | ||
* police car is moving too fast even for 5 mph | * police car is moving too fast even for 5 mph | ||
* No exit/exit signs for police station, mall or freeway | * No exit/exit signs for police station, mall or freeway | ||
Line 56: | Line 56: | ||
* after entering the ship with your robot, you will see the timepod shortly fully and then it will start appearing - it's a script issue that seems to occur on faster machines even in dos-box - setting a breakpoint on robotIntoShip::changeState "solves" it. (Timing is controlled by cycleCnt in Beg::init and Beg::nextCel) | * after entering the ship with your robot, you will see the timepod shortly fully and then it will start appearing - it's a script issue that seems to occur on faster machines even in dos-box - setting a breakpoint on robotIntoShip::changeState "solves" it. (Timing is controlled by cycleCnt in Beg::init and Beg::nextCel) | ||
* | * NONE OF THE FOLLOWING ISSUES OCCUR IN OUR SCI | ||
* In the Arcada, you'll notice the screen is shaking and shaking. And it should (every once in a while). Your ship is under attack, remember?!? But on faster computers, it just won't stop. And that's incredibly annoying. | * In the Arcada, you'll notice the screen is shaking and shaking. And it should (every once in a while). Your ship is under attack, remember?!? But on faster computers, it just won't stop. And that's incredibly annoying. | ||
* You will dehydrate in the desert way too soon. A message will pop up almost immediately when you've landed, telling you you need to drink. You'll die of thirst before you can even think of exploring the planet. | * You will dehydrate in the desert way too soon. A message will pop up almost immediately when you've landed, telling you you need to drink. You'll die of thirst before you can even think of exploring the planet. |
edits