Difference between revisions of "SCI/Bugs"

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11 bytes added ,  11:31, 26 June 2010
changed some things...
(adding info about sq4)
(changed some things...)
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== Larry 3 ==
== Larry 3 ==
* Working fine currently due workaround inside speed throttler for room 290
* Pushups (room 380) are machine speed dependent. That one is calculated after the ranchy questions (room 290). Machine speed is calculated by counting cycles for 60 ticks (1 second).
* Points accumulation won't get shown on too slow machines, our sci gets detected in lsl3 as slower than pc at, so it's also not shown there
* Points accumulation won't get shown on too slow machines, our sci gets detected in lsl3 as slower than pc at, so it's also not shown there
* NONE OF THE FOLLOWING ISSUES OCCUR IN OUR SCI
* Pushups (room 380) are machine speed dependent. That one is calculated after the ranchy questions (room 290). Machine speed is calculated by counting cycles for 60 ticks (1 second) - working in our sci because of a workaround inside speed throttler for room 290


== Larry 5 ==
== Larry 5 ==
* None of those are apparent in our sci
* NONE OF THE FOLLOWING ISSUES OCCUR IN OUR SCI
* intro is timer dependent (typing of the title while patty walks by) - note that the "mistyping" should be noticeable
* intro is timer dependent (typing of the title while patty walks by) - note that the "mistyping" should be noticeable
* wrestling is timer dependent (room 740)
* wrestling is timer dependent (room 740)
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== Police Quest 3 ==
== Police Quest 3 ==
* None of those are apparent in our sci
* NONE OF THE FOLLOWING ISSUES OCCUR IN OUR SCI
* police car is moving too fast even for 5 mph
* police car is moving too fast even for 5 mph
* No exit/exit signs for police station, mall or freeway
* No exit/exit signs for police station, mall or freeway
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* after entering the ship with your robot, you will see the timepod shortly fully and then it will start appearing - it's a script issue that seems to occur on faster machines even in dos-box - setting a breakpoint on robotIntoShip::changeState "solves" it. (Timing is controlled by cycleCnt in Beg::init and Beg::nextCel)
* after entering the ship with your robot, you will see the timepod shortly fully and then it will start appearing - it's a script issue that seems to occur on faster machines even in dos-box - setting a breakpoint on robotIntoShip::changeState "solves" it. (Timing is controlled by cycleCnt in Beg::init and Beg::nextCel)


* None of those following were apparent during my playthrough, so the speed throttler seems to work well
* NONE OF THE FOLLOWING ISSUES OCCUR IN OUR SCI
* In the Arcada, you'll notice the screen is shaking and shaking. And it should (every once in a while). Your ship is under attack, remember?!? But on faster computers, it just won't stop. And that's incredibly annoying.
* In the Arcada, you'll notice the screen is shaking and shaking. And it should (every once in a while). Your ship is under attack, remember?!? But on faster computers, it just won't stop. And that's incredibly annoying.
* You will dehydrate in the desert way too soon. A message will pop up almost immediately when you've landed, telling you you need to drink. You'll die of thirst before you can even think of exploring the planet.
* You will dehydrate in the desert way too soon. A message will pop up almost immediately when you've landed, telling you you need to drink. You'll die of thirst before you can even think of exploring the planet.
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