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Strangerke (talk | contribs) (Add savegame issue detected by [Md5]) |
(Removed obsolete bugs, added new ones, updated current status) |
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Known engine bugs: | Known engine bugs: | ||
* | *Pathfinding bug: when trying to exit scene 5200, the game enters an infinite loop. This happens because PlayerMover::proc1() keeps rejecting the path to the exit, as it supposedly returns to the original source region. | ||
* | *Pathfinding bug: after exiting from scene 5200 to 5100 and save the Seeker from the pit, there is an animation where Quinn and the Seeker exit the caves. However, Quinn incorrectly falls inside the trap while walking out, thus the animation where the flesheaters capture him is shown and the game enters an infinite loop of the same scenes shown over and over. This one might be a hardcoded logic bug, as the trap hotspot might have to be disabled for that cutscene | ||
It's still possible to bypass the two aforementioned bugs if the walk regions for these two scenes are forced to be ignored inside PlayerMover::setDest(). | |||
Known hardcoded logic bugs: | Known hardcoded logic bugs: | ||
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Currently Playable until: | Currently Playable until: | ||
*Scene | *Scene 5200, second time, after obtaining the stasis box |
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