1,190
edits
Strangerke (talk | contribs) (Fixed bug in scene 9700) |
Strangerke (talk | contribs) (Add a specific "First wave" bug. Split status in 3) |
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*During a cutscene, if scummvm loses focus then has focus, the cursor is displayed instead of staying hidden. | *During a cutscene, if scummvm loses focus then has focus, the cursor is displayed instead of staying hidden. | ||
Known hardcoded logic bugs: | Known hardcoded logic bugs in floppy version: | ||
*Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast | *Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast | ||
*Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though | *Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though | ||
Known hardcoded logic bugs in First Wave version: | |||
*Scene 4000: priority bug when characters enter the screen | |||
Floppy version is now completable. | |||
CD and First wave version: status unknown |