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Strangerke (talk | contribs) (Add bugs detected by eriktorbjorn) |
Eriktorbjorn (talk | contribs) (Updated to note that one bug is fixed, but could probably be fixed a bit better.) |
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* There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)". | * There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)". | ||
* The start play / introduction dialog looks a bit different in DOSBox than it does in ScummVM. It's positioned slightly different, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red. | * The start play / introduction dialog looks a bit different in DOSBox than it does in ScummVM. It's positioned slightly different, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red. | ||
* In DOSBox, the button remains selected unless I move the mouse entirely off the button. | * In DOSBox, the button remains selected unless I move the mouse entirely off the button. (Should be fixed now, but the fix is a bit hackish.) | ||
* Quitting the game while the inventory dialog is open generates a failed assertion. | * Quitting the game while the inventory dialog is open generates a failed assertion. | ||
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