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Strangerke (talk | contribs) (Add bug) |
Eriktorbjorn (talk | contribs) (Added logic bugs for CD section. Feel free to move to appropriate section, if this one isn't.) |
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*Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified) | *Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified) | ||
*Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified) | *Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified) | ||
Known hardcoded logic bugs in CD version: | |||
*Scene 2320: If you try to activate the flycycle, it will appear but Quinn will say "Too bad you don't have time to take it out for a spin right now." and then the game becomes unresponsive. I'm guessing that there is a missing call to enableAction(), possibly in Action1::signal() or Action4::signal() since both those functions are being called a couple of times during the animation. | |||
Game status: | Game status: |
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