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Difference between revisions of "TsAGE/TODO"

601 bytes added ,  03:45, 28 May 2011
Added savegame bugs in the lander.
(Move a couple of bugs to 'present in the original game')
(Added savegame bugs in the lander.)
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Known hardcoded logic bugs in CD version:
Known hardcoded logic bugs in CD version:
*Scene 5300: After getting the stasis box, I returned to the food pit (by getting caught again) and spoke to Seeker. He didn't say anything, just walked over to beneath the opening and jumped up through it. Though solid rock, apparently, because it's still described as being covered by a rock. If I escape, and get caught again, Seeker is back in the pit. Otherwise, I don't know where he went.
*Scene 5300: After getting the stasis box, I returned to the food pit (by getting caught again) and spoke to Seeker. He didn't say anything, just walked over to beneath the opening and jumped up through it. Though solid rock, apparently, because it's still described as being covered by a rock. If I escape, and get caught again, Seeker is back in the pit. Otherwise, I don't know where he went.
*Scene 2150: Saving in this scene triggers the assertion, "engines/tsage/saveload.cpp:74: void tSage::Serializer::syncPointer(tSage::SavedObject**, Common::Serializer::Version, Common::Serializer::Version): Assertion `idx > 0' failed." Once this is fixed, please check if the elevator works after loading the savegame. There used to be a problem with scene 2320, and still is in scene 2100.
*Scene 2100: Loading a savegame from this scene and then using the elevator triggers the assertion, "engines/tsage/graphics.cpp:281: Graphics::Surface tSage::GfxSurface::lockSurface(): Assertion `src' failed."


Present in the original game:
Present in the original game:
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