1,190
edits
Strangerke (talk | contribs) |
Strangerke (talk | contribs) (Button and font colors are fixed) |
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Known engine bugs: | Known engine bugs: | ||
* There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)". '''Fixed, to be validated.''' | * There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)". '''Fixed, to be validated.''' | ||
* The start play / introduction dialog looks a bit different int the CD version compared to the floppy versions currently implemented. It's positioned slightly differently, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red | * The start play / introduction dialog looks a bit different int the CD version compared to the floppy versions currently implemented. It's positioned slightly differently, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red. '''Colors fixed, to be validated''' | ||
* In DOSBox, the button remains selected unless I move the mouse entirely off the button. (Should be fixed now, but the fix is a bit hackish.) | * In DOSBox, the button remains selected unless I move the mouse entirely off the button. (Should be fixed now, but the fix is a bit hackish.) | ||
* Quitting the game while the inventory dialog is open generates a failed assertion. | * Quitting the game while the inventory dialog is open generates a failed assertion. |