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| Known engine bugs: | | Known engine bugs: |
| * There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)". '''Fixed, to be validated.'''
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| * The start play / introduction dialog looks a bit different int the CD version compared to the floppy versions currently implemented. It's positioned slightly differently, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red. '''Colors fixed, to be validated'''
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| * In DOSBox, the button remains selected unless I move the mouse entirely off the button. (Should be fixed now, but the fix is a bit hackish.)
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| * Quitting the game while the inventory dialog is open generates a failed assertion.
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| Known hardcoded logic bugs: | | Known hardcoded logic bugs: |