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Before you read, keep in mind the following things: | Before you read, keep in mind the following things: | ||
* References to "ego" mean "the main character" or the object you control. | * References to "ego" mean "the main character" or the object you control. | ||
* Any brackets, asterisks or quotation marks should NOT be typed in. They're only used to clarify. | * Any brackets, asterisks or quotation marks should NOT be typed in. They're only used to clarify. | ||
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* Between quotation marks means it should be typed in. | * Between quotation marks means it should be typed in. | ||
* Words between asterisks should be replaced with a proper word/object/thing. So "PITCH *object name*" means you should type the object you want to get, e.g. "PITCH WIG". | * Words between asterisks should be replaced with a proper word/object/thing. So "PITCH *object name*" means you should type the object you want to get, e.g. "PITCH WIG". | ||
And while you might know, Sierra games use an "interpreter". This basically is a program/system which translates the program statements (in byte-code) into executable machine code one line at a time as the program is running; as opposed to a compiler, which translates the entire program before the program is executed. The different interpreters used by Sierra for their games are described in the next chapter. | And while you might know, Sierra games use an "interpreter". This basically is a program/system which translates the program statements (in byte-code) into executable machine code one line at a time as the program is running; as opposed to a compiler, which translates the entire program before the program is executed. The different interpreters used by Sierra for their games are described in the next chapter. | ||
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