Difference between revisions of "SCI/Debug Modes"

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Before you read, keep in mind the following things:
Before you read, keep in mind the following things:


- References to "ego" mean "the main character" or the object you control.
* References to "ego" mean "the main character" or the object you control.
 
* Any brackets, asterisks or quotation marks should NOT be typed in. They're only used to clarify.
- Any brackets, asterisks or quotation marks should NOT be typed in. They're only used to clarify.
* Anything between brackets means it's either a key or a combination of keys. So [CTRL + D] means you push the CONTROL-key and the D-key '''at the same time'''.
 
* Between quotation marks means it should be typed in.
- Anything between brackets means it's either a key or a combination of keys. So:
* Words between asterisks should be replaced with a proper word/object/thing. So "PITCH *object name*" means you should type the object you want to get, e.g. "PITCH WIG".
 
  [CTRL + D] means you push the CONTROL-key and the D-key AT THE SAME TIME.
 
- Between quotation marks means it should be typed in.
 
- Words between asterisks should be replaced with a proper word/object/thing. So:
 
  "PITCH *object name*" means you should type the object you want to get, e.g. "PITCH WIG".


And while you might know, Sierra games use an "interpreter". This basically is a program/system which translates the program statements (in byte-code) into executable machine code one line at a time as the program is running; as opposed to a compiler, which translates the entire program before the program is executed. The different interpreters used by Sierra for their games are described in the next chapter.
And while you might know, Sierra games use an "interpreter". This basically is a program/system which translates the program statements (in byte-code) into executable machine code one line at a time as the program is running; as opposed to a compiler, which translates the entire program before the program is executed. The different interpreters used by Sierra for their games are described in the next chapter.
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