2,051
edits
Strangerke (talk | contribs) (Remove mention of Apple2 sound as it's now supported) |
(add MI1, MI2, and Indy4 Mac sound support to the list) |
||
Line 13: | Line 13: | ||
* Add support for the sound format used by the Macintosh version of Loom to the SCUMM engine. Known [http://sourceforge.net/tracker/index.php?func=detail&aid=824221&group_id=37116&atid=418823 information] about the structure of the sound resources used is available. If you don't own the game, the LucasArts Mac CD Game pack is usually available via eBay. | * Add support for the sound format used by the Macintosh version of Loom to the SCUMM engine. Known [http://sourceforge.net/tracker/index.php?func=detail&aid=824221&group_id=37116&atid=418823 information] about the structure of the sound resources used is available. If you don't own the game, the LucasArts Mac CD Game pack is usually available via eBay. | ||
* Improve support for the sound format used by the Macintosh version of The Secret of Monkey Island. We currently have a mapping of the "Mac0" format to GM, but we do not properly support the format nor the instrument samples ('snd ' resources in the resource fork of the executable). One must reverse engineer all processing of the instrument samples as well as the format. | |||
* Improve support for the playback of MIDI from the Macintosh versions of Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis. The instrument samples for Monkey Island 2 are in the resource fork of the "iMuse Setups" file ('snd ' resources), while they are in the resource fork of the executable for the Indiana Jones and the Fate of Atlantis (again, 'snd ' resources). One must reverse engineer all processing of the instrument samples as well as the format. |
edits