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m (→RTL ("Return to Launcher") support: Engine::go() was replaced by run() a *long* time ago...) |
(→Loading/Saving during run time: Update saveGameState prototype. (Was changed with 477d6233c3672d9a60cceea3570bc775df3d9253)) |
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Line 206: | Line 206: | ||
<syntax type="C++"> virtual Common::Error loadGameState(int slot); | <syntax type="C++"> virtual Common::Error loadGameState(int slot); | ||
virtual bool canLoadGameStateCurrently(); | virtual bool canLoadGameStateCurrently(); | ||
virtual Common::Error saveGameState(int slot, const | virtual Common::Error saveGameState(int slot, const Common::String &desc); | ||
virtual bool canSaveGameStateCurrently(); | virtual bool canSaveGameStateCurrently(); | ||
edits