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Difference between revisions of "Wintermute"

126 bytes added ,  05:45, 27 July 2013
updating for current GSoC status
(updating for current GSoC status)
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{{EngineDescription|
{{EngineDescription|
         name=Wintermute|
         name=Wintermute|
         developer=[[User:somaen|somaen]]|
         developer=[[User:somaen|somaen]], [[User:t0by|t0by]]|
         companies=[[Dead:Code Software]]|
         companies=[[Dead:Code Software]]|
         usedBy=Dozens of games|
         usedBy=Dozens of games|
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The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.
The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.


This engine is being added by the GSoC student [[User:somaen|somaen]] to ScummVM as part of the GSoC 2012. Adding this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of.
This engine was added by the GSoC student [[User:somaen|somaen]] to ScummVM as part of the GSoC 2012. Its functionality is being extended by the GSOC student [[User:t0by|t0by]] as part of the GSoC 2013.
 
Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of.


==Features==
==Features==
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