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Difference between revisions of "Return to Ringworld"

71 bytes removed ,  20:41, 26 October 2013
m (Update the list of known issues/bugs)
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* Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room
* Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
=== Non blocking ===
* Support for the voices is not yet implemented.


=== Blocking ===
=== Blocking ===