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Difference between revisions of "Return to Ringworld"

23 bytes added ,  05:50, 25 November 2013
m (Remove slider entry, since the original does it that way)
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* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke)
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke)
* Several glitches in the ending screens: characters with broken zoom (sometimes for a very very short time only), priority glitch on the floor large ring, palette flickering after a movie is displayed: all the scenes after entering the base have to be rechecked.
* Scene 3400: Characters seems to zoom in/out very quickly before each speech
* Scene 3400: a large floor ring seems to have a priority issue
* Scene 3600 (when scene 3400 is displayed): same priority issue
* Scene 3600 (when scene 3400 is displayed): the teleport pod seems to zoom out


== External links ==
== External links ==